Project progress dump: CRITIQUE PLEASEEE

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Doodlok triangle


I'm new to the community, and although I've been doodling and messing about for a while I never really had my own project to drive with design-wise.  I finally decided to give it a shot! Standard set by works in the community is frighteningly high, but as a learner I thought it'd be nice to keep my progress posted so I had courage to ask for critiques :D 

I mostly focused on trying to convey my ideas and designs rather than rendering details at this stage. Any kind of CC would be welcomed and appreciated! 

I got my inspiration from studying the Opium War, imagining what would have happened if Qing Dynasty somehow accepted and culturally connected themselves to European empires. Since this was an era of exploration too, I took a lot of inspirations from Chinese and Dutch explorers of the history.

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  • Doodlok
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    Doodlok triangle
    Off work today, managed to grab time to work on third character, the ambassador. Work in progress :D


  • Doodlok
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    Doodlok triangle
    Hi guys! It's been ages since last update. I felt the need to really up my fundamentals and skills, so I went away until I felt somewhat improved. 

    This is the most recent design work I did for a soldier accompanying this expedition as a guard. I know I have way to go, but I thought it'd be nice leaving a record here :) Hope you enjoy and critiques always welcomed!


  • ArtofScott
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    ArtofScott polycounter lvl 2
    Hey there,

    Thought I'd drop in and perhaps give you some critique/advice. Looking at your work, i sense you have a particular sense of proportions - my advice would be to really learn off by heart a standard/idealised set of proportions for the human form (check out Andrew Loomis) and then once you've got it down, always work thinking about your proportions.

    Hope that feedback is useful!
  • Doodlok
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    Doodlok triangle
    @ArtofScott
    I dont know how this reply system works D: Hopefully Im doing it right.

    Most definitely! I completely agree with you on my proportion issue, which was one of the huge reason why I left for a month just constantly studying anatomy and stuff. (I constantly drew that weird 10-headed-proportion monster) 

    Hopefully it'll start to reflect on my newer works, thanks for your feedback and I'd be grateful if you would keep up with criticisms :D 
  • ArtofScott
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    ArtofScott polycounter lvl 2
    @Doodlok

    Hey man, ok cool! Personally I stick to around 8/8.5 heads, sometimes 9 for manga work (longer legs you see) - I'll do my best to keep an eye on your stuff!
  • Doodlok
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    Doodlok triangle
    Hello guys!

    I've been stranding away learning maya, decided to come back to my comfort zone and do some more 2D works :D 

    This time le theme is doctor / engineer, enjoy and always welcoming C&C.
  • lotet
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    lotet greentooth
    Are you doing any underlying anatomy before you start painting?

    your rendering and lighting is pretty good, but your anatomy and proportions are WAAAY bellow the rest of your skill set.
    up to the points where its almost comical. Im not saying this to be rude, but you really should get those basic proportions up to par with the rest of your skill set.

    I did some basic under drawings on your two latest painting to illustrate what I mean.
    so, lets break them down:
    - you tend to paint forehead pretty huge, also none of your characters have any real eyebrows.

    - your overall heads are REALLY small. thismight be why @ArtofScott felt the characters lenght where closer to 9-10 heads.

    - you make torsos REALLY wide, making the heads feel even smaller.

    - arms dont have a consistent lenght, they basically are as long as they need to be to fit the pose, for example the soldiers right (our left) lower arm is super long, but his right arm is pretty normal.

    - then we come to the big part, legs, they are freaking HUGE dude xD




    I hope this is helpfull!
  • Doodlok
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    Doodlok triangle
    @lotet

    O god I hope I'm doing the tag thingy right here. 

    Thank you so much for your feedback! And regarding anatomy yeah, it's currently the biggest frustration factor that's bugging me and I'm spending most of my time just working on that.  Especially the head and leg part, it's bugging the hell out of me..

    I do work on underlying anatomy before I jump in, and usually they sorta seem right and then I start rendering and it goes nuts. I think this is because I don't have a firm grasp on how to werk on anatomy which just drives everything nuts when I paint over them. 



    I put the belt way above the waiste because that's how some of the officers used to place their belts during the historical time, but I think it's giving off some weird signs on where the actual location of their legs are..

    And holy shit are heads hard to balance with rest of the body. 

    Thank you for your feedback again :D I'm currently out of school due to conscription duty and studying alone so these feedbacks are just gold! Also Im glad you liked my renderings ehehe. 

    Sorry if I blabber too much, I rarely get to do crits with my arts anymore (at least until my duty is over). Please keep coming back once in a while when you're feeling generous and give more feedbacksssss! 

    P.S: How do you like my design choices like color and attire?
  • Doodlok
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    Doodlok triangle
    Hello guys! Back on it again.

    Im spending most of my time just studying anatomy which are too crappy to upload here, but for the sake of dragging this project forward and planning my next move I made a lil mask design on contemporary (as in 19th century) Tibetan mask. 

    I think my next project would be more fitting in my comfort zone which are post-apocalyptic rendition of..musicians. I had that planned long time ago when I didn't have skillsets to drive them through bit I guess I'll give them a shot.

    Meanwhile, back to le histroy research. As always critiques welcomed please! Rip it apart 

    Edit: O god how awful those perspectives are
  • lotet
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    lotet greentooth
    Keep at it, thats the important part!  I think your on the right track, keep clocking the hours and paint as often as u can and youl get there. as long as you do some studies in between as well  :)
  • Doodlok
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    Doodlok triangle
    @lotet

    Thank you for coming by and for your kind words! Yas, need to get back on the grindstone whenever I have spare time. Please do come by and check on my updates whenever you're free :D

    Edit: Like, not in weird forceful way, but yaknow, if you'd like to.
  • Doodlok
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    Doodlok triangle
    Hi guys! 

    Had some thought about how I would make my project more interesting and purposeful, and I decided to provide a specific narrative in it and stray away from historical accuracy a bit (while remaining practical and authentic) to make it more.. cool? 

    I really love post apocalypse but I always thought it was sorta overdone in modern days with nuclear weapons and viruses. So I took a look at 19th century where air pollution was actually a life-threatening issue to many people, and started looking up filtering masks of that era to see how they work. 

    Will update you further on main character design... As always, whatever comment or critique that comes up to your mind is super appreciated :D 
  • miguelnarayan
    Keep pushing the design side of things, you'll get better at each shot you give it. 
    If you're not doing it already, I suggest studying radioactive protection gear from our time and theirs, it really helps to think a prop inside out, from the manufacturer to the user with no effort to make it plausible, after having studied things.

    Always ask yourself is you can take away stuff that is taken for granted. I read at the Skillful huntsman from Art Center, Scott Robertson was asking one of his students who was given the task to paint a forest from a book chapter, if the forest had to have trees at all to be a forest? I think they ended up with making it with only moss and mushrooms and weird plants, it was great.... moral of story is, do your air pollution control has to be done by using masks?
    Masks are a great prop to give a character some mystery too, some darkness as well, (think Dishonored). Make sure you're conveying the right idea.
    And the most important, take what I say here with a grain of salt, I have not read your story so maybe the advice I'm giving you is not 100% appropriate, I just wanted to help.

    Painting and design is a big topic and it will always require more than you can give it, if something gets easier, there will be another thing within design and painting that you can improve. Think a donkey and a carrot, it's the same thing.
    These sketches are good, better than mine, ahah, mine are a mess. Here's a good start!
  • Doodlok
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    Doodlok triangle
    @miguelnarayan
    thank you so much for your feedback! Your comment on taking away existing things is really interesting actually, never thought about approaching designs that way. Predominantly the inspiration for this was my experience of living in China for 3 years, pollution was so bad that literally everyone on the street was wearing some sort of protective mask and I found it visually almost ominous yet intriguing. But definitely your advice would be an improving factor in my project, I feel like! 

    --------------------------------------------------------------

    Hello beautiful people of Polycount! 

    Apologies on my lack of update for almost a week now! I've been stuck in horrid art block; couldn't produce a single work for like what, almost a week even after grinding through wasted psd files until 2 in le morning everyday :( (My duty lasts until 6pm). Not in my best in terms of how my life is revolving neither, so that certainly didn't help.

    To refresh myself out I've been jotting and doodling a lot of different stuff which are all too clunky and crappy to upload here, but I feel like Im slowly moving away from this art block and getting back on track so I wanted to just dump couple of non-project related doodles..both of which are WIP. 


  • miguelnarayan
    The last drawing is really interesting and expressive! And you're welcome. Keep at it!
  • Doodlok
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    Doodlok triangle
    Hi guys,
    Spent some time at work today rendering this thing :D hope you enjoy
    I wish I'd added more details, but it's scrap A4 folded in half and le only pen I had at work was horridly think ink pen


  • Doodlok
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    Doodlok triangle
    Hello people of polycount! 

    Not in my best shape recently, so many things going around me and all of them looking pretty grim. But still wanted to keep this thread alive with.. 'something' at least, so some WIP stuff I've been draining out of myself :D


  • Doodlok
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    Doodlok triangle
    Hello, people of polycount!

    Update on previous sketch :D
     

    Also took a whole new different direction in this one


  • miguelnarayan
    Your anatomy is getting better. I dont know what was your design decision on placing those bubbles, but it helps if you vary the sizes of them more, select a few stretch them all the way up in scale, (be ridiculous with it too) and then scale back in. They all seem too evenly placed, I'd make some the protagonists and some secondary, make them flow from big to medium and small, adding rhythm and a river like composition to lead to the face... but again, I don't know what they are and why you placed them so my comment could be invalid towards their reason to be there in the first place :)
  • Doodlok
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    @miguelnarayan
     thanks for your occasional feedback :smiley:  I'm really unfocused at the moment, feeling sorta overwhelmed by the amount of stuff I have to learn including 3D and even 2D fundamentals and portfolio to build, to the level where I just stress over stuff 24/7 without creating much work. Needa get back on the grindstone and just keep working, and your feedback really helps me getting on track!

    Regarding the bubbles, holy crap I totally agree with you! I was going for that 'infected' look and thought it might look quite boring the way it is, and your idea of creating different sized bubbles with rhythm definitely sounds like a good idea. 

    I really liked the direction this piece took and I'm trying to merge my previous projects with this and sketching little concepts, will update on it asap. Please do come back and check by!
  • miguelnarayan
    It is overwhelming. And I can give you tons of different advice and comments, but the only advice I wish someone gave me at the start of my concept art adventure was; be faithful to yourself ~ it sounds really philosophical but it's quite simple. Before this I did a ton of art when I was younger, mostly photo manipulation and the idea/feeling was all that mattered, to make the viewer ~feel~ something, I wanted people to see creativity but also entertain them to feel something, like a poet or a good movie, the technical stuff anyone can learn, get a couple gnomon dvds on a particular subject, practice them until it becomes second nature, it doesn't take a lot of time either to see results... But once in this industry I wish I didnt stop looking for ways to express myself and instead become a dull artist, ready to submit to other people's briefs.
    I'm not a recruiter in the industry and I haven't looked actively for a job, so read al this with some caution, but if I was, I guess I wouldn't hire the guy who shows another cyberpunk cityscape with flying cars and bright neon lights, I see them everyday and they are all Blade Runner knockoffs, but the portfolio that would make me feel something would be the one I'd stopped to take a real look.
    But what do I know? :D I'm unemployed
  • SamKaewkhiao
    Love you're conceptual ideas but i think with more details in certain areas of projects would make them extra goooooodd :smile:
  • Doodlok
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    Doodlok triangle
    @miguelnarayan THank you for your wise words. Seriously, I always really really appreciate your feedbacks, they're insanely inspirational, to think someone would care that much about my crappy works. Thanks again!


    @SamKaewkhiao
     THanks for your kind words :D I'm really struggling at the moment to push my skills further, but then what's the answer gonna be except for constant grinding, aye?

    ANyway, hello again people of Polycount! Been away for long long time because I looked back at my arts and they were all atrocities!

    But then, isn't that how you sorta..learn? HOpefully. 

    I've been mostly learning values, anatomy and perspective paintings. Here's new WIP work I'm going for, heavily heavily influenced by Noah Bradley (In fact, Im practically doing a master study of his work in terms of composition and inspiration), gave it some of my twist to practice value painting and perspective. HOpe ya enjoy, and feedback welcomed! 

    (UNFINISHED WORK)


  • Doodlok
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    Doodlok triangle
    Hello people of polycount! 

    I'm generally in super low self esteem with my art and constantly wonder whether I'll ever be good enough to land a practical job, but first time in forever I sorta feel like I accomplished something with this one.

    Learning Zbrush and Maya sideways is also lovely but haven't had much breakthrough in my 2D skills for a while, hope you guys enjoy :D  And critique pleaseeee :( Rip me apart so I CAN GET STRONGER



  • Doodlok
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    Doodlok triangle
    Hello people of Polycount! 

    I had this side-project thread I was keeping, but I just decided just to put everything here to see my gradual progress :D 












  • Doodlok
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    Doodlok triangle
    More wip shot, spent ages on trying to get both organic and mechanic vibe on :( Just blocking out at this stage, mainly getting the material feeling 


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