@Tomtegubbe yes I have. It is definitely taking longer than I hoped. But only have an hour after work now to work on it unfortunately. But I'll get there Thank you! It is placed hair planes and some alpha. You might want to have a look at @rohMizuno 's generator... it is awesome
Finally! After a week of being bedridden with the flu I've, finally, managed to come back to the computer I've had some UV issues, but I think I've managed to solve most of them. And fingers crossed.... Maya won't mess them up again.
After gettings some ok bakes, I've seen some areas where I'll need to add some polys to make it look a little bit nicer. But it is getting there now
So, after having being ridiculously scared of the use of triangles for absolutely no reason other than 'quads are pweety' Lee poked me and showed me a good use for them to make sure that the silhouette is the way you want it to be. When working with wrinkles they come in very handy actually
I had wrinkles that spanned diagonally over some quads, and I just couldn't maintain the quads and the silhouette at the same time. There was either going to be a massive density or a dip in the silhouette where it shouldn't have been.
Having been convinced to use triangles to clean up the edges with "the games engines will turn everything into a tri AAANYWAY" I finally stopped resisting :P Plus it gives more control over how the engine will have the triangles in the right places...!
Hey Sanna, just realized I wasn't sure if you finished this one. Been a bit quiet here, but I gotta say the hair looks good!!! I know you're busy with the Artstation challenge atm but are you planning on finishing this one?
Hi @Shanana No it isn't finished. Just the hair left. But I've redone the hair 5 times now, with different techniques and styles and I just cannot get it right. I will finish this one, don't worry. I know I'm the only one left now, but I just don't know really how to get the hair right. And I don't want to finish with a bald lady. Definitely not my best piece anymore. Can only work on it at home
Cool. Perseverance is precious! If you need any help/input with the hair I'd be happy to take a look. No worries about not finishing, haha I only today REALLY finished mine
Cool. Perseverance is precious! If you need any help/input with the hair I'd be happy to take a look. No worries about not finishing, haha I only today REALLY finished mine
Thank you! Looking forward to seeing your presentation on it!
Hey. Really good job on the concepting and clothes. The anatomy should get a little more love though. The face kinda' holds it back, also the hands could do with a bit more structure. Keep it up.
Thank you @kreativbloc Yeah I totally agree with you. It is an old model now, and I have definitely improved on the anatomy. There's soo many fixes I want to do with it, but after having discussed with @almighty_gir if I should go and fix it up to a better standard the answer we had was that it was better to just get the hair finished now, and to make the next model better. Even though it pains me to not fix the face and other parts up (because believe me, it bugs me a lot) I can see the sense in not going back but rather taking it forward to the next model.
Finally, I'm done with the hair. 7th time's the charm....right?
Some quick picture updates of the hair before I completely crash into bed. The next step is to do a quick lookover on some of the textures so that it keeps in line with the hair now, because I have improved a lot in both modelling and texturing since I was actively working on this. And at this point, I am just pushing to get it done so that I will be able to show off all the things I've learned since then in a new model. I will not rework the hair, even though there's things that can be improved upon... ... but since when is there never anything to improve upon in art?
FINALLY, I'm calling this done. All I want is just to go back and resculpt and fix all the mistakes that I now can see I did. However, in doing so I would never move on and I'd constantly noodle on the same model, and never improve much So.. It is now done. Finished. Finito. Onwards and upwards! ..... or something!
I want to thank Lee ( @almighty_gir ), especially, for putting this together, and putting up with all the questions and complaints over this year(!) and providing amazing guidance into the world of games art for a newb like me! I also want to thank the amazing fellow workshoppers who's improved tonnes as well, and produced some awesome artwork for this! I'm happy to have made such great friends along the way, and I can't wait to see where we'll all go Thank you to all that have helped me along the way!
I've learned a lot on the way. From techniques to where my gaps in the foundations are. To where my strengths lie, as well as my weaknesses (posing.... rigging.. what's that? :P ) and things that I absolutely love working on (hair) that I never thought I'd be able to do nicely.
All in all - full model with hair came out at 72K tris. Hair - 28K tris (doubled - not culled back faces) Model - 44K tris
Replies
yes I have. It is definitely taking longer than I hoped.
But only have an hour after work now to work on it unfortunately. But I'll get there
Thank you!
It is placed hair planes and some alpha.
I've had some UV issues, but I think I've managed to solve most of them. And fingers crossed.... Maya won't mess them up again.
After gettings some ok bakes, I've seen some areas where I'll need to add some polys to make it look a little bit nicer. But it is getting there now
When working with wrinkles they come in very handy actually
I had wrinkles that spanned diagonally over some quads, and I just couldn't maintain the quads and the silhouette at the same time. There was either going to be a massive density or a dip in the silhouette where it shouldn't have been.
Having been convinced to use triangles to clean up the edges with "the games engines will turn everything into a tri AAANYWAY" I finally stopped resisting :P Plus it gives more control over how the engine will have the triangles in the right places...!
also, great progress so far, can't wait to see it fully textured
Oh sh......
Completely forgot about those >.<
Yupp... this needs a look over. . thanks!
No it isn't finished. Just the hair left. But I've redone the hair 5 times now, with different techniques and styles and I just cannot get it right.
I will finish this one, don't worry. I know I'm the only one left now, but I just don't know really how to get the hair right. And I don't want to finish with a bald lady.
Definitely not my best piece anymore.
Looking forward to seeing your presentation on it!
Started building the hair up again, but hopefully it will look much better this time
Will post an update later so you can give me some sweet thoughts!
Yeah I totally agree with you. It is an old model now, and I have definitely improved on the anatomy. There's soo many fixes I want to do with it, but after having discussed with @almighty_gir if I should go and fix it up to a better standard the answer we had was that it was better to just get the hair finished now, and to make the next model better.
Even though it pains me to not fix the face and other parts up (because believe me, it bugs me a lot) I can see the sense in not going back but rather taking it forward to the next model.
7th time's the charm....right?
Some quick picture updates of the hair before I completely crash into bed.
The next step is to do a quick lookover on some of the textures so that it keeps in line with the hair now, because I have improved a lot in both modelling and texturing since I was actively working on this. And at this point, I am just pushing to get it done so that I will be able to show off all the things I've learned since then in a new model. I will not rework the hair, even though there's things that can be improved upon...
... but since when is there never anything to improve upon in art?
Yes, I will do a spec map for it. It currently doesn't have much of that, but rather an even spec.
All I want is just to go back and resculpt and fix all the mistakes that I now can see I did. However, in doing so I would never move on and I'd constantly noodle on the same model, and never improve much
So.. It is now done. Finished. Finito. Onwards and upwards! ..... or something!
I want to thank Lee ( @almighty_gir ), especially, for putting this together, and putting up with all the questions and complaints over this year(!) and providing amazing guidance into the world of games art for a newb like me! I also want to thank the amazing fellow workshoppers who's improved tonnes as well, and produced some awesome artwork for this! I'm happy to have made such great friends along the way, and I can't wait to see where we'll all go
I've learned a lot on the way. From techniques to where my gaps in the foundations are. To where my strengths lie, as well as my weaknesses (posing.... rigging.. what's that? :P ) and things that I absolutely love working on (hair) that I never thought I'd be able to do nicely.
All in all - full model with hair came out at 72K tris.
Hair - 28K tris (doubled - not culled back faces)
Model - 44K tris
You can view it on my ArtStation here: https://www.artstation.com/artwork/GKknd