Keep at it Aquila! Still have some anatomy to block in but don't let it stop you :chuffed:
Hey @Aveon I was transfering the vertex normals from his head (And now that I think about it I may have not smoothed out normals for that or something).I did use normal map on the hair but the same problem was happening to the textured and the default one. I tried both obj and fbx if I remember correctly but not sure about the settings.Honestly I called it done many weeks ago so I dont want to waste more of your time with it as I cant go back and test stuff I am super grateful for your help and if I stumble upon this problem again in the future, I'll go ahead and make a thread ^^Cheerio!
Panda posted this regarding the anis directional map. It was meant for hair reflection, but maybe similar ??http://polycount.com/discussion/comment/2240742/#Comment_2240742
All you have to do is rotate her eyes a couple degrees out and they should look normal.