More progress incoming! I think I'm done with the clothes for now except the thing hanging from his shoulders that I'll get to asap. Now I'll do the bionic eyes, detail his face and hands a bit more and maybe add a ring for him to wear FInally I'll make the stach, eyebrows and hair in Ornatrix, haven't tried it become so godspeed me. Then I think I'll be ready to move to retopo.
I'd appreciate some feedback before I go ahead and do the LP mesh. Keep it up everyone, cheers!
It seems somehow you change his undershirt to be a regular button-up :P I think you can add more seams to the hems of the pants, and probably the jacket too.
It seems somehow you change his undershirt to be a regular button-up :P I think you can add more seams to the hems of the pants, and probably the jacket too.
The concept art's shirt made no sense really, it just seemed a bunch of lines and colors :P So I just went with a buttoned formal shirt which I think looks cool. What kind of seams are you suggesting? Stiches and stuff? I thought I'd had plenty of seams on the jacket already
Wrinkles on the back of the jacket are too strong, especially for something that looks very tailored in the front. Same goes for the pants, wrinkles on the back are way too strong, this is a problem not just because of the fit of the pants but because excess wrinkles on areas that will collapse (inside of elbow is another place to watch out for) looks very strange and un-natural in game. Generally those areas are smoothed out more.
Hey thanks for the feedback guys @PyrZern Man, thank you for taking the time for the overpaint! Much appreciated Although I still kind figure out much X_X I just see a bunch of layer overlapping. I guess am kinda oblivious if it doesn't correspond to some real clothing. I would have guessed the parts at the bottom that are showing up isn't the shirt, but it's a vest that we can't see at the concept. Also, truth is I always had issues with the material and folds of clothing, same with my last work if you remember. I'll try to correct some of them but when they're out of MD it's kinda hard to correct them. Good thing is that when the cape thing is above, most of the back won't be visible. PS. Happy birthday dude!
Alrighty, my high poly is done, last update on it with the hair planes so I'll stop spamming you with pictures :P Hair were quite tough to do as I haven't done it before. I am happy with them for now, but I may add/remove cards when the artpiece is done.
Hi everyone, I decided to jump in and try doing one of these instead of lurking. Here's what I've started so far... Just trying to get the proportions and silhouette right. Looking forward to seeing all the awesome art!
Alrighty, my high poly is done, last update on it with the hair planes so I'll stop spamming you with pictures :P Hair were quite tough to do as I haven't done it before. I am happy with them for now, but I may add/remove cards when the artpiece is done.
Could you tell how make hairs like that properly? I got just mess every time
@Sugunwar Hey mate, for the curvy hair cards I use an insert curve brush and and for the sides/back hair I just make one and copy a paste lots of times Cheers!
Alright, another wip-cap. have problems sculpting feet haven't worked on it much lately, have to keep it up Will go on to make the clothes when i get the feet right, then the face then the hair. @Alemjagave some good crits, have no additions right now :=)
@DanaosC and @Alemja Thanks for the great feedback, i went on and did pretty much a complete overhaul of her physique, still working out some more kinks at the moment and will hopefully update soon. Great stuff here!
@renato.medeiros The materials and texture don't read the same as the concept, I have an image that I am working on that I will finish later today. @vempdance Overall the proportions are looking better, limbs are still a little thin but everything seems good so far!
@renato.medeiros As I mentioned before, the materials and colors aren't reading quite the same as the concept. There is far too much wear or on the yellow painted areas, the color (other than the yellow) should be more blue and de-saturated overall. You also have far too much shine on a material that should be closer to carbon fiber and with the rest of the textures, it seems like some areas should be rubber-like and more flexible and other more metallic and rigid, however both of those are similar in color.
I also noticed as I was doing the paint-over that a large number of the shapes aren't following the concept correctly and some areas are missing, like the toes. Don't hesitate to slow down on the creation of the model, you have another month, and beyond if you choose, to work on this. The extra time could be helpful to adjust some of the proportions and details, poly modeling them in max, maya or modo if you have to, in order to get a nice clean look.
@renato.medeiros: making fast progress there. I think the yellow portions in the concept look more like paint than metal. Alemja made an excellent reference sheet for those materials.
I'm refining the basic shapes on the male bust. It's not quite there for the basic shapes yet. I'll make the head first, then cut in the cybernetics.
Hello everyone! I am pretty much done but I'd like your insight before moving on and posing him. Hair was a niiightmare as it was my first time attempting it and I am not 100% happy with it but I think this is my limit right now, stach also looks a bit weird but not sure what to do more. I played with the shader settings a lot but still kinda meh.The past few days was a chaos of back and forths x_x. My poly count went quite higher this time because of the hair (and the shoes! Why did my shoes' polycount go that high, oopsie on my part). Finally I decided not to include the tribal thingies on his face because I don't really like them Hope that's okey!
Issue with his hair (and facial hair) maybe because we couldn't make out the strands ?? Can you increase the contrast of the normal, gloss, spec, ao maps ?? Right now your hair is pretty much 1 color, no highlight or shadow. Really like what you got there for the skin shader, though his face seems more orange than his hands.
@PyrZern Hey mate, thanks for the quick feedback The difference in the color tone must be because of the orange-ish spotlight I have and it doesn't reach the hands, I'll tweak it. And ah the hair..A neverending ride. I thought the shader would do most of the work for the shadow/highlights but I'll go ahead and bake some of the highlights in the albedo PS. Cool dudes you posted there Cheers!
@renato.medeiros As I mentioned before, the materials and colors aren't reading quite the same as the concept. There is far too much wear or on the yellow painted areas, the color (other than the yellow) should be more blue and de-saturated overall. You also have far too much shine on a material that should be closer to carbon fiber and with the rest of the textures, it seems like some areas should be rubber-like and more flexible and other more metallic and rigid, however both of those are similar in color.
I also noticed as I was doing the paint-over that a large number of the shapes aren't following the concept correctly and some areas are missing, like the toes. Don't hesitate to slow down on the creation of the model, you have another month, and beyond if you choose, to work on this. The extra time could be helpful to adjust some of the proportions and details, poly modeling them in max, maya or modo if you have to, in order to get a nice clean look.
Thank you so much @Alemja, I will try to change the colors and materials.
I am using PBR for everything. The hair have a solid color for gloss and metallic maps though. I am user the anisotropic reflection but it still doesn't do as much as I wanted it to do, rendering-wise. So I'll try also bake some of the highlights in the albedo map, is what I mean.
Hmm, I honestly haven't really tried that.. Didn't think that would come out nice. But I could be wrong. Gotta ask someone else more experienced... Personally I use tweaked height map for spec, gloss and AO.
renato.medeiros nice one, but try posing it for your final images and place your figure into some kind of scene, something industrial or a hall DanaosC damn i really really like how your shoes look, quality and all! But i think you need to work a bit on your hands, i think the fingernails are the problem (maybe a tad bit too big? otherwise it's their texture). The eyes look quite unnatural to me, too, maybe turn the saturation on the eyecolor a bit down? I know he has cyborg eyes, but i would try it out either way and see what feels right.
renato.medeiros I would love to see the yellow material tweaked just a tad more. I think they should reflect more orange color, like gold, than what you currently have (which is like yellow cream thing). Anyhow, if you could pose this (even just a bit) it would look way better. Good job man.
DanaosC damn i really really like how your shoes look, quality and all! But i think you need to work a bit on your hands, i think the fingernails are the problem (maybe a tad bit too big? otherwise it's their texture). The eyes look quite unnatural to me, too, maybe turn the saturation on the eyecolor a bit down? I know he has cyborg eyes, but i would try it out either way and see what feels right.
Thanks for the feedback mate! Truth is I am not the biggest fan of the eyes either, I'll go ahead and change the saturation or maybe ever replace them with regular eyes About the hands it's a bit late to change much of them but I did went ahead and made them a bit warmer plus added translucency, hope they look better I'll be posting my final images today, cheers!
i don`t know why polycount does this, every time i want to reply it often doesnt appear, but some time later it just releases them all at the same time from its black hole of undelivered massages
I am kill! What a ride. I called it done, I am sure if I kept revisiting certain areas it would get better but I thought it was time to move on. Thanks everyone for their valuable feedback, I want to believe I am getting better. An honor to grow along with you all, cheers!
Spoiler tag because of 7mb image incoming, better check Artstation
@vempdance: Nice progress, it looks like the limbs could use more volume/shape. The jaw is a bit more broad than you have it now. Looking forward to seeing more.
@renato.mederios: very nice lit image. I agree with PyrZern on the yellow material, seems it could be hue shifted a bit more orange to better match the concept. Blue seems a bit too saturated. Congrats on making to the finish so early.
@DanaosC: Congratulations on the finish! Really good progress. For some reason the neck seems a bit long and the arms a bit short, could be the view angle. I agree on dropping the face tattoo, might be nice to add a version that has it. Very nice shoes.
Refining the shapes and getting ready to cut/add the cybernetics. Might change the haircut a bit. I'm not sure how much I will deviate from the concept.
Well I said to @PyrZern here about a week ago that'd I'd participate this time, so I better damn well get started haha. Doing the girl concept, I love all the realism coming out but I'd like to go against the grain and think I could do a cool stylized piece with her. Started with the head and I'll post as I get more of the sculpt done! I've been binging overwatch lately so I might be leaning towards that for stylization (love what they do with the anisotropy on the hair ).
Replies
Now I'll do the bionic eyes, detail his face and hands a bit more and maybe add a ring for him to wear FInally I'll make the stach, eyebrows and hair in Ornatrix, haven't tried it become so godspeed me. Then I think I'll be ready to move to retopo.
I'd appreciate some feedback before I go ahead and do the LP mesh.
Keep it up everyone, cheers!
I think you can add more seams to the hems of the pants, and probably the jacket too.
What kind of seams are you suggesting? Stiches and stuff? I thought I'd had plenty of seams on the jacket already
Wrinkles on the back of the jacket are too strong, especially for something that looks very tailored in the front. Same goes for the pants, wrinkles on the back are way too strong, this is a problem not just because of the fit of the pants but because excess wrinkles on areas that will collapse (inside of elbow is another place to watch out for) looks very strange and un-natural in game. Generally those areas are smoothed out more.
My entry.
You're doing great man. Keep going.
Ps. The way your jacket has wrinkles right now makes me think it's a leather jacket.
@PyrZern
Man, thank you for taking the time for the overpaint! Much appreciated Although I still kind figure out much X_X I just see a bunch of layer overlapping. I guess am kinda oblivious if it doesn't correspond to some real clothing. I would have guessed the parts at the bottom that are showing up isn't the shirt, but it's a vest that we can't see at the concept.
Also, truth is I always had issues with the material and folds of clothing, same with my last work if you remember. I'll try to correct some of them but when they're out of MD it's kinda hard to correct them. Good thing is that when the cape thing is above, most of the back won't be visible.
PS. Happy birthday dude!
@A1mb0t
@vempdance
@Hakon_Schug
@DanaosC
I hope this helps you guys out!
n
Looking forward to seeing all the awesome art!
Could you tell how make hairs like that properly?
I got just mess every time
Cheers!
have problems sculpting feet haven't worked on it much lately, have to keep it up
Will go on to make the clothes when i get the feet right, then the face then the hair.
@Alemjagave some good crits, have no additions right now :=)
Nice to see a new character challenge. I'm going for a bust of the male character.
@vempdance Overall the proportions are looking better, limbs are still a little thin but everything seems good so far!
Thank god we have a lot of time, just set up my polycount account. I'm gonna participate but first I wanted to say hi to the competition
Also welcome aboard ^.^
As I mentioned before, the materials and colors aren't reading quite the same as the concept. There is far too much wear or on the yellow painted areas, the color (other than the yellow) should be more blue and de-saturated overall. You also have far too much shine on a material that should be closer to carbon fiber and with the rest of the textures, it seems like some areas should be rubber-like and more flexible and other more metallic and rigid, however both of those are similar in color.
I also noticed as I was doing the paint-over that a large number of the shapes aren't following the concept correctly and some areas are missing, like the toes. Don't hesitate to slow down on the creation of the model, you have another month, and beyond if you choose, to work on this. The extra time could be helpful to adjust some of the proportions and details, poly modeling them in max, maya or modo if you have to, in order to get a nice clean look.
Hair was a niiightmare as it was my first time attempting it and I am not 100% happy with it but I think this is my limit right now, stach also looks a bit weird but not sure what to do more. I played with the shader settings a lot but still kinda meh.The past few days was a chaos of back and forths x_x.
My poly count went quite higher this time because of the hair (and the shoes! Why did my shoes' polycount go that high, oopsie on my part).
Finally I decided not to include the tribal thingies on his face because I don't really like them Hope that's okey!
Really like what you got there for the skin shader, though his face seems more orange than his hands.
Hey mate, thanks for the quick feedback The difference in the color tone must be because of the orange-ish spotlight I have and it doesn't reach the hands, I'll tweak it.
And ah the hair..A neverending ride. I thought the shader would do most of the work for the shadow/highlights but I'll go ahead and bake some of the highlights in the albedo
PS. Cool dudes you posted there
Cheers!
Did some costume sculpting. Can't find good reference so I have to do it from imagenation.
Here my final image.
DanaosC damn i really really like how your shoes look, quality and all! But i think you need to work a bit on your hands, i think the fingernails are the problem (maybe a tad bit too big? otherwise it's their texture). The eyes look quite unnatural to me, too, maybe turn the saturation on the eyecolor a bit down? I know he has cyborg eyes, but i would try it out either way and see what feels right.
About the hands it's a bit late to change much of them but I did went ahead and made them a bit warmer plus added translucency, hope they look better
I'll be posting my final images today, cheers!
Thanks everyone for their valuable feedback, I want to believe I am getting better. An honor to grow along with you all, cheers!
Spoiler tag because of 7mb image incoming, better check Artstation
Detailed the head
Well I said to @PyrZern here about a week ago that'd I'd participate this time, so I better damn well get started haha. Doing the girl concept, I love all the realism coming out but I'd like to go against the grain and think I could do a cool stylized piece with her. Started with the head and I'll post as I get more of the sculpt done! I've been binging overwatch lately so I might be leaning towards that for stylization (love what they do with the anisotropy on the hair ).