I have been working on a new personal project based on a piece of concept art ... from Freelance Concept Artist GIORGIO GRECU - PORTFOLIO https://www.artstation.com/artist/grecu The concept image is called "Interior". It was for a Steampunk Stark Tower brainstorm Challenge. Here is a direct link to the original concept image at https://www.artstation.com/artist/grecu
Below is the original concept art
UPDATED: Above is my 3D version of the Interior scene Updated 6/8/2016
A Close up of the final image
Below is all the work in progress i have made plus some prop renders
Here are some more images with a warm feel to them
Next are the props from in the scene
I also wanted to show my textures that I made in substance designer
A breakdown of the render passes from in using the Unreal High Res Screen Shot Maker
Been working on other projects and types of work, but I had some time to mess around with Lut's and added double the memory and a bigger Solid State Drive to my Gaming PC, so here is an optimized but quality jpg from a high res screenshot from in Unreal.
Very ambitious project and turning out very nice so far. I think those steps in the last pic are looking too low poly though, and could use some more roundness. It should be an interesting challenge trying to mimic that lighting in the concept. good luck and keep it up.
Great work so far, minor thing that I think you should revisit, is the plant. Right now it looks plastic, and as it is not affected by any gravity. Keep it up!
Worked another 8 hours on this projects and accomplished a lot. I also worked on the ratio issue and color corrections, plus some set designing. I made the plant with a software called "tree[d]" ( I also have done some tutorials on how to use this program. These Tuts are old but can be seen here.... https://www.youtube.com/watch?v=btRPMH_OlXs
Above: This is the picture as is, how it came straight out of Unreal
Above: Updated Image: Some color adjustments in Photoshop until I can make these changes in Unreal, but provides an easy way to test the look.
Below is the original concept art by Giorgio Grecu
Above is my final beauty screen captures for this project, notice the upper right corner for the main changes I made on this update.
A close up of the plants and more details can be seen in the foreground.
I hope you guys like this one. It's my most current single person project and... they say your only as good as your last project, so I hope that rings true with this one (my favorite at this time.)
Replies
Let me know what you think of it so far.
Some close up shots
More to come soon.
I think those steps in the last pic are looking too low poly though, and could use some more roundness. It should be an interesting challenge trying to mimic that lighting in the concept. good luck and keep it up.
https://www.youtube.com/watch?v=btRPMH_OlXs
Above: This is the picture as is, how it came straight out of Unreal
Above: Updated Image: Some color adjustments in Photoshop until I can make these changes in Unreal, but provides an easy way to test the look.
Below: My 3D version of the original concept art
Above: Original Concept Art at https://www.artstation.com/artist/grecu by Giorgio Grecu
Enjoy, Thanks for looking
Above is my final beauty screen captures for this project, notice the upper right corner for the main changes I made on this update.
A close up of the plants and more details can be seen in the foreground.
I hope you guys like this one. It's my most current single person project and... they say your only as good as your last project, so I hope that rings true with this one (my favorite at this time.)