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[Riot Art Contest] - Kevin Leroy

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  • THendersonVFX
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    THendersonVFX polycounter lvl 6
    skin_1401919987_760px_5277_2.jpg

    I'd love to start doing stuff like this :D
    I think I'll research it after this contest is over
  • Lokii288
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    Lokii288 polycounter lvl 3
    that skin makes me so happy lol
  • Sirhaian
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    Sirhaian polycounter lvl 3
    This is nice! =p
  • Sirhaian
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    Sirhaian polycounter lvl 3
    New WIP.

    vzCnPsu.gif

    Still have to work on the impact. Not... powerful enough. x)
    I actually don't really know how to make the impact with fireworks. I like the idea of using actual fireworks, but it's not powerful enough. My next try will be to add a dense light in the center, and maybe some smoke or something.

    But the release is a more like I want it to be:

    2YzeY3s.gif


    So, what do you think? :)


    EDIT:
    I'm thinking about just... removing Ezreal from the board, and making it an original hit spell. Like, you'd select the spell, click the target, and it'd summon a lot of rockets that'd lock the target, and all of them would hit it in a big "BIG" explosion... And maybe add some AOE around the target, like a shockwave or something. I'd have waaaay more freedom about the path the rockets could follow. I could even make them go high up and then go down and BOOM. I'm basically brainstorming again. xD
  • Sirhaian
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    Sirhaian polycounter lvl 3
    New WIP... :)

    iRMJtFH.gif

    I'll try to add a swirly path to the end.
    Also have to add the impact. Or well, modify it a lot. xp

    Stay tuned~! ^^
  • THendersonVFX
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    THendersonVFX polycounter lvl 6
    How did you get them to follow that path?
  • Sirhaian
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    Sirhaian polycounter lvl 3
    Made a TargetPoint, attached all the rockets to it, then animated the TargetPoint in the Matinee. :)
    Then I animated each rocket separately to give a random feel. ^^
  • Sirhaian
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    Sirhaian polycounter lvl 3
    Just worked on the main path. Now, the rockets rotate automatically, aiming at a moving TargetPoint.

    1V8cCQa.jpg
  • Mr.Nuget
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    Mr.Nuget polycounter lvl 6
    i like this style you have going, you should add a shock wave at the end with the impact. i think it would make it feel more powerful once it hits.
  • Sirhaian
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    Sirhaian polycounter lvl 3
    I am actually working on this at this very moment. XD
  • Sirhaian
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    Sirhaian polycounter lvl 3
    Basically focusing on the impact right now.

    Those are EXTREME wips. I'm working on them at the moment, so they'll be changed for sure.

    sn3sN1G.jpg

    57XCwAN.jpg


    EDIT:
    =======

    It's better with a depthfade... :D!!

    Zx4YMKk.jpg


    EDIT 2:
    =======

    Late night WIP. Gonna keep working on this tomorrow. Still have to swirl that rocket path too. xp

    lyMDS0H.gif
  • Mr.Nuget
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    Mr.Nuget polycounter lvl 6
    Looking good loving the impact
  • Sirhaian
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    Sirhaian polycounter lvl 3
    Thank you :3

    Worked on the path this morning. Added the swirly effect at the end. Also made the trails longer.

    aw7rNH9.gif

    And this gif is too fast. Gonna have to check why... ^^;
  • Sirhaian
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    Sirhaian polycounter lvl 3
    The impact was way too weak. Made it look a bit more powerful, but still working on it.

    LF9VOce.gif
  • Ngowan
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    Ngowan polycounter lvl 3
    awesome work mate, great job
  • Sirhaian
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    Sirhaian polycounter lvl 3
    Thank you! =3

    New WIP!
    Titled: "COLORS!"

    BxjJU5T.gif

    Well, I'm not sure about the colors. xp
    But the impact is pretty much as I want it to be. :)

    HD screenshot of the impact:

    5lDUK89.jpg
  • Lokii288
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    Lokii288 polycounter lvl 3
    I like the colors :)
  • Sirhaian
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    Sirhaian polycounter lvl 3
    Yay! :3
    I'll leave them as they're now, then. :)
    Thank you for your feedback! ^_^
  • Sirhaian
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    Sirhaian polycounter lvl 3
    Adding some views:

    e1h2fc8.gif

    6ovG00n.gif

    What do you guys think of the path ?
  • heyeye
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    heyeye polycounter lvl 6
    Hey man this is looking great.

    Really I just have a suggestion that you could try(not sure how difficult it would be)

    All of the orange streaks become kind of statically uniform because they all take the same path to the object. It would be cool to see a sort of "stutter" in some of their paths, so when the final impact comes, it hits the target more like a staggered wave rather than one single impact.

    It could just be a flavor thing honestly though.
  • THendersonVFX
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    THendersonVFX polycounter lvl 6
    I think the firework embers get a bit too far out there (radius-wise), but it's definitely fun to watch :D
  • Sirhaian
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    Sirhaian polycounter lvl 3
    Thank you for your feedbacks! :D
    I'm gonna work on them once I'm back home from school. ^_^
  • THendersonVFX
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    THendersonVFX polycounter lvl 6
    Hahaha yeah, if that was in-game, you'd probably be getting some of those embers in top and bot lane :P
  • Sirhaian
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    Sirhaian polycounter lvl 3
    It's because this spell is so powerful, it needs to be seen everywheeeere! 8D
    Ah ah ah, joke aside, I'm gonna check this once I'm back home. :p
  • DA_Fox
    Wow, Sirhaian! I definitely like the new Ezreal FX! The colors and firework-rockets theme is nice! Though, as THendersonVFX poited out, embers get a bit too far. )

    I wonder how much particles/meshes is in the FX now (in runtime). ;)
  • Sirhaian
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    Sirhaian polycounter lvl 3
    Yeah, I should take care of that too. xD
    Also, this isn't Ezreal anymore. :3
    It's more like some kind of unique spell for a non-existing champ. :)
    I need to tweak everything now, as well as reduce how far the embers go. :p
    Also, I should scale the rockets up. We just don't see them. Or I should reduce the distance between the caster and the target. Well, lots of tweaking in perspective. xD

    I'm a bit divided between two opinions, though... Some people prefer the old FX, and some prefer this one. I don't know what to do. xD

    I'll keep working on this one, though. ^^

    Thanks for your feedback! :D
  • Sirhaian
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    Sirhaian polycounter lvl 3
    Modified the impact following your feedbacks:

    s4PQMnk.gif

    Working on the trails, now. :)

    EDIT
    ======

    Also just modified the size of the rockets, so that they're visible. ^^

    xg6HCzF.jpg
  • Sirhaian
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    Sirhaian polycounter lvl 3
    Worked on the path. I'd like to speed up the beginning of the path, though. Will work on it. :)

    GflVMbo.gif

    (correcting the timing...)


    EDIT
    =====

    A bit better here xp...
    pDlF5fp.gif


    EDIT 2
    ======

    Following some feedbacks, I'm iterating on the path.
    (already my 60th .gif for this spell, btw... XD)

    BVM2ifz.gif

    Still WIP. Need to modify the global path. xD


    EDIT 3
    ======

    Modified the curve. It feels more natural now.

    6td1LTB.gif

    Will change the channel a bit. At the end of it, right before the release, the symbols will adjust their position/rotation in order to aim in the same direction as the rockets path. Stay tuned~! :p
  • DiegoTeran
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    DiegoTeran polycounter lvl 11
    I think it should drop down a little faster. i like the slow build up while it reaches the highest point, but should probably land faster, witch much force.
  • Sirhaian
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    Sirhaian polycounter lvl 3
    Yeah, I agree, I'm working on this at the moment! :D
    Thanks for your feedback! ^_^
  • KnobbyNobbes
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    KnobbyNobbes polycounter lvl 5
    Love both of your FX so far!

    A few suggestions about the Ezrael (fire effect whatever its called) effect.

    First: for both the first version and the new version, I think you should have the fire/smoke texture be a bit sharper. AKA have there be less fading on it to give it a sharper look. I love the effect but that fire texture kinda ruins it for me. OR you could have it be a flipbook, or have a flowmap. Break up how oddly static it looks or make it cartoonishly static.

    Second: On the fireworks effect, I feel like the kanji/rune comes in a bit too late in relation to when the fireworks launch. I think it would look better if the kanji looked like it was the catalyst that made the fireworks start. Kinda like pushing someone off a cliff, if that makes any sense.

    A question I must ask tho, for both the cracked ground and the burning ground effects, how did you implement those? I saw you say something about world position decals, but my curiosity shall not be satisfied with 3 words. :D Of all of the effects, unassuming little things like that usually impress me the most (no idea why).

    In any case, continue the awesome work!
  • Sirhaian
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    Sirhaian polycounter lvl 3
    Thanks for the awesome feedback! =D
    I'll take all of that in account. =)

    I quickly abandonned the world position decals. ^^
    For the cracked ground, I simply used pre-placed decals I activated one by one when the fire wave was passing over them. It was kinda cheaty, but hey, video games are all about cheating. :D
    For the burning ground effect, I just used one decal I'd scale, following the trail. :)

    I'm honored you actually managed to go through all my posts. xD
    I'm quite the flooder here... ^^;

    I'm currently having some problems with UE4, so my next WIP will probably take some time. Looks like using the blueprints broke everything. xD

    Also, for the "smoke" texture, I'm just using a fast-made subUV. I'll change it later. :)
    wLPZ5A8.jpg
  • Sirhaian
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    Sirhaian polycounter lvl 3
    Huge update. Oh well, an update like the others. xD

    m8i9S5E.gif

    Basically, I made it so that the rockets switch their "reactor", from the weak reddish one to the Uber blue one, as they start accelerating to their target in their final path segment.

    Oh, I'll also start adding numbers to my .gifs. So that I don't lose trace of them.
    I'll see if I can add numbers to the old ones too.

    What do you think of that iteration? :)
  • Sirhaian
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    Sirhaian polycounter lvl 3
    Another view. Also modified the path a bit, so that it doesn't go too high. Even though I think it's still too high. xp

    141raXV.gif
  • Sirhaian
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    Sirhaian polycounter lvl 3
    Tweaked everything a bit. And now, finally ready to go to sleep. I'll keep working on this tomorrow. Good night everyone. :D

    Jqajel2.gif
  • THendersonVFX
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    THendersonVFX polycounter lvl 6
    The last wip looks odd. The afterburners are too wide, and they separate from the rockets, so it looks a little odd to me. Also I don't know if the fireball and lingering smoke should be blue as well. I like the initial hotspot as hot blue, as well as the firework style embers/trails. Maybe try switching the just fireballs back to orange and see how it looks?
  • simplastic
    maybe is a good idea to, instead of driving all the rockets into the air (Translate y) do something more like this (from top view)
    bW4gF05.jpg
    bW4gF05
  • Sirhaian
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    Sirhaian polycounter lvl 3
    Thanks for your feedbacks! :D

    I love your idea, Simplastic, I'll give it a try. :3

    Thenderson, I'm not sure what you mean by the "fireball" here... I completely agree for everything else you said, but I don't really see what's the fireball in my vfx. :p

    A quick test of what I think you mean:

    Z43mJNo.jpg

    Basically just switching most of the effects back to orange, excepted the trails (not visible here) and the initial explosion ? But the rest should stay orange, right ?
  • Sirhaian
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    Sirhaian polycounter lvl 3
    Here's how it currently looks like. It's extremely WIP, so don't expect anything exceptional:

    jlxL5Mg.gif


    EDIT
    ======

    Tweaked a bit:

    WRVJ3HQ.gif

    I'll also take this reference for the future WIPs: https://www.youtube.com/watch?v=AZeW3tjp49w&feature=youtu.be&t=58s

    2DzXAxN.png

    EDIT 2
    ======

    Edited the texture for a more cartoony-style:

    eFqjP6I.jpg
  • Sirhaian
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    Sirhaian polycounter lvl 3
    Worked on the afterburner ignition:

    ZOuWNA3.jpg

    I might need to re-orient the rotations of the rockets, but that's just tweaking.

    The gif:

    ugXD52U.gif

    Now, I've got a lot of work for school, so I won't post updates before some time. :p
  • Flylink
    Amazing job man! Maybe you can add some impact scars on the ground around the sphere like you have done from the sphere on the left in the spell's emittion.
  • Sirhaian
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    Sirhaian polycounter lvl 3
    It's been on my list for a long time. xD
    I kinda want this spell to be an AOE around the target. But I've been so busy trying to get a good base for this that I haven't found time for that part. :p
    I'll work for school today, but I'll try to think about a nice decal for it. :3
    Thanks for the feedback! ^_^
  • THendersonVFX
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    THendersonVFX polycounter lvl 6
    The explosion was exactly what I was talking about ^_^ and the new cartoony particle textures look great. Really makes me think of panda Annie effects
  • Sirhaian
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    Sirhaian polycounter lvl 3
    Yay! That was the objective! :D
    Thank you! ^_^
  • Sirhaian
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    Sirhaian polycounter lvl 3
    So, late night WIP. Just tweaked the smoke a tiny bit, and placed a placeholder decal at the impact:

    1vOQ4dx.gif


    Some previous screenshots I didn't upload:

    Imd4nfE.jpg
    eiIKtqf.jpg
    SumxqiD.jpg
  • Sirhaian
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    Sirhaian polycounter lvl 3
    Nothing really new in this post, but I wanted to share those HD screenshots with you, so that you can see the effect in a better quality. :)
    I'll probably make a new video soon, when I'll be done with the impact decal. ^_^

    GgdZpBk.jpg
    LKhAiZg.jpg
    YiF19wY.jpg
    6D9k0kg.jpg
    qramVPN.jpg
  • Sirhaian
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    Sirhaian polycounter lvl 3
    Small update:

    3ZjyRDT.gif

    Basically adjusted a lot of things. x)
    Working on the decal for now... :)
  • simplastic
    Is looking lovely dude!!!!!!!!!! great great! just a few notes here.

    adjust the stlyzed smoke at the end (the ones that spreads after the impact). The curve of animation should be starting fast at the beggining and then slow it down until the last "pose" when they dissapear. Also they should be coming out a little bit early (just when the rockets impacts). Keep it up dude!
  • Sirhaian
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    Sirhaian polycounter lvl 3
    Thanks for your feedback! =D

    I just made a video. I'll work on your feedback asap. :)

    Here's the video I made today:

    YOUTUBE LINK

    I'd also like to modify the impact big particles that conflict with the ground... Makes the FX look really weird. Don't know how yet, though...
  • parag
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    parag polycounter lvl 4
    OMG .. This is superb. ..


    Fantastic work .. !!
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