Hello Polycount! I'm creating a series of industrial lamps for testing out Substance Designer and getting more practice with PBR. My goal is to create models that hit that realistic mark.
My first model is a fisherman's light. It has a copper (rusted) base, brushed steel wires, glass bulbs, and a wooden pedestal. So far, I've created a worn, used copper material that will be under the rusted portions. How does the copper look? As a note, I don't have any AO on the model yet. Any feedback on Substance Designer or PBR would be appreciated!