Industrial Lamps [Substance and PBR Practice]

polycounter lvl 8
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mospheric polycounter lvl 8
Hello Polycount! I'm creating a series of industrial lamps for testing out Substance Designer and getting more practice with PBR. My goal is to create models that hit that realistic mark.

My first model is a fisherman's light. It has a copper (rusted) base, brushed steel wires, glass bulbs, and a wooden pedestal. So far, I've created a worn, used copper material that will be under the rusted portions. How does the copper look? As a note, I don't have any AO on the model yet. Any feedback on Substance Designer or PBR would be appreciated!



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