(*Final update*)
Here are my final renders for Cho'Gath!
Entering this contest was a great experience I learned a lot, pick up new tools, meat great people and artists. I also hope that in the process I managed to help some of you as much as y'all have helped me.
Cheers Guys!
I'll see y'all when the next contest comes by!
@Lietail: Thanks mate!
I'm on vacation this week, well I guess I'm not anymore...... I will try to redesign this guy since he is more the shame of the void then the true terror he should be!
*(reference sheet with art from riot games)
Replies
I am still finalizing the blocking and i'll be moving to detailing shortly.
Doing cho as well myself, dunno if it will compete with this though.. Good work!
good job so far Mister
I spent the day polishing my surfaces. I did changes a few things as well. I made a four joint leg on my blocking for some reason and i'm going back to a more anatomically correct leg. I fixed the shape of the blades facing so that it would flow better.
I'll finish the sculpt tomorrow and I might do a quick color pass on him.
keep up the good work
Can't wait to see what he looks like with colors =D
acquire it, crap
@juancaratino: I really like darksiders and this might be were i'm getting all the thickness and edgyness but I do work with 3d printers for a living, haha. Since the character is seen from far away the added thinkness will help him read better in-game.
@Khronos: I'd say about two full days of work, so around 16 hours give or take. The polishing stage took more time then i thought, but I'm not so far behind schedule.
The idea with A is to have colors that are close to the new baron Nashor and B would be something much closer to the original without looking as awful.
@Slosh: Thanks, I feel like the high res is the easiest part tho. Retopo, UVs, baking and painting will sure take more time.
I think the A and D looks best.
A suggestion for you here- in the game angle the clays look a little blunt, the sculpt has them nice and pointy though. Something to consider I guess.
One small suggestion regarding color:
I think having the warmer claw colors from E would really make everything pop much better than the greenish ones you have. The warm/cool contrast could work really well for readability.
So I'm done with a ruff poly paint just to have some flats and gradients to work with when I'll bake.
OrganizedChaos: A friend of mine also made me notice some issue with the chubbiness of my model and how badly it read from 3/4 so I got that fixed by toning down some of the thickness I had on the various claws and the main arms.
Color wise it's quite far from what it will look like in the final but its as far as I'll bring it in Zbrush. Now it's rotopo time! (minus some more model tweaks...)
I just looked at your tumblr, your work is amazing o_o
I guess we can still fight for the second place
So, for those who don't know Cho'Gath's ultimate ability consist of eating other players and minions (up to six times) each stack of 'feast' makes his model scale up in-game. My plan so far, is to have what you have seen as the the little baby Cho'Gath and then design either an armor or something that would get added to his model every two stacks.
I have tested adding hair to reuse some of Kha'Zix design elements but it doesn't feel right to me on Cho. I also tested a fin that would grow as he scales up but i'm not a fan either since it makes him look too much like an evolved starcraft zergling. I really like C but the silouette might be getting a little too spiky and messy. So I took D and made declinations on level 2-4-6 of feast to see how I could breakdown the evolution. i'm sure the hole concept can be upgraded but so far 2 is what is the most in line with the intention I had.
FYI: Colors are WIP.
Great work so far, can't wait to see the progress!