I took part in the PC Noob Character challenge throughout March, the subject of which was the Pilot Girl concept. During that month I managed to just about complete my high res sculpt.
Since then I've been going back to it when time has allowed, in amongst building a new PC, learning bits and bobs in UE4, my day job and life in general.
Recently made some proper progress so thought I'd get a thread going so that with your help I can really polish this to a final presentation piece.
The game mesh is now done at just over 22k tris (22,152 to be precise) and over the weekend I got my normal and AO maps baked out. The head/eyes/hair are already textured, just need to crack on with the body and accessories and will update here with progress.
For now, here's a high res grab from UE4.