Textures:
Body - Diffuse / Normal / Metallic / Roughness / AO
Accessories - Diffuse / Normal / Metallic / Roughness / AO
Head - Diffuse / Normal / Roughness / AO
Hair - Diffuse / Normal / Opacity
Helmet - Diffuse / Normal / Metallic / Roughness / AO
Rendered in UE4 using parts of the VehicleGames environment.
Feedback is always welcome, but I've already got other projects underway (part of the reason I've not touched it in so long) and I can't see myself ever coming back to this one.
Things I personally feel need improvement if I was to do this again:
- Hair needs major improvement
- Lots of pieces that I kept as floating geo rather than truemeshing in (accessories, cloak, etc.) presented a nightmare as far as rigging so I'd avoid that where possible in future.
Replies
Software used: 3dsmax, ZBrush, Marvelous Designer, xNormal, Substance Designer & Painter, UE4
Textures:
Body - Diffuse / Normal / Metallic / Roughness / AO
Accessories - Diffuse / Normal / Metallic / Roughness / AO
Head - Diffuse / Normal / Roughness / AO
Hair - Diffuse / Normal / Opacity
Helmet - Diffuse / Normal / Metallic / Roughness / AO
Rendered in UE4 using parts of the VehicleGames environment.
Feedback is always welcome, but I've already got other projects underway (part of the reason I've not touched it in so long) and I can't see myself ever coming back to this one.
Things I personally feel need improvement if I was to do this again:
- Hair needs major improvement
- Lots of pieces that I kept as floating geo rather than truemeshing in (accessories, cloak, etc.) presented a nightmare as far as rigging so I'd avoid that where possible in future.