CarlK3D wrote: »
Knife looks sweet, great material definition. High poly model for the Smoke Protector looks clean and detailed. Keep it up!
Brandon Kern wrote: »
i really like the texture on that knife. It looks like real corrosion. Just the perfect amount of saturation to make it look rusty.
Nosslak wrote: »
I think it looks great, but the bevels on your edges are way too tight.
I also think the folds in the cloth needs to be a bit more pronounced around the eyes as the metal pieces don't feel quite grounded in the fabric.
AlexCatMasterSupreme wrote: »
I think it totally looks like dirt, which I also thinks doesn't make sense too much, I wouldn't worry about it. Instead of making it stand out (if youre using pbr) make it look like just dust in cavity areas and such around the knife.
komaokc wrote: »
I don't think the edges are that tight? They do look pretty tight in the zbrush screenshot.
billymcguffin wrote: »
What does the alpha look like for that fur?