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gausswerks live twitch.tv kitbashing/modeling

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polycounter lvl 18
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gauss polycounter lvl 18
hey everyone, monsieur Adam was helpful enough to RT it yesterday but i'm remiss not to put up my own post on polycount, it's been too long.

i'm live streaming my work on our game called Matador, an isometric mech action game.
for building the vehicles in the game i've been using a lot of kitbashing techniques and procedural object-space texturing techniques in max, i think there's a lot interest there for fellow polycounters. i've also been doing some character portraits in zbrush. all good stuff. come in say hi, i answer any questions about workflow that people have.

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and here are a few early screenshots to give you an idea of what the game looks like in motion, too:
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www.twitch.tv/gausswerks

thanks everyone who was on yesterday--and if you miss it, don't worry, i stream most work days, and archive the last couple of broadcasts. at some point i'll be doing timelapse versions of older casts as well.

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