A question on seamless textures and uvmaps

polycounter lvl 4
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hmm_rock polycounter lvl 4
I'm working on a palm tree. Is the correct approach to have the trunk on one map (512x512?) and the leaf/leaves on another? I've seen a trick that utilizes a seamless trunk texture by overlaying segments of the uvmap, but does that mean that all segments of the trunk have to be equally spaced and perfectly square? Any advice on how to tackle this is appreciated!

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