ike's doter shenanigans

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  • Shammy
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    excellent work! hoping to see much more from you!
  • ike_ike
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    mayafunsies_zps16c25d2f.png

    maya 1, ike 0.

    also a rejected pony design for CK

    5deeyjM.png

    which you should totally upvote by the way

    637x358.resizedimage
  • MechBgum
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    Damn I was dead sure that fur is pretty flammable.
    Looks great though!
  • ike_ike
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    NbcxWDr.png

    honk if you love terrible topology! head's still pretty placeholdery, and i am not looking forward to the shoulders.

    also managed to reduce the sword to lod 0 and 1. although i suspect i was supposed to unwrap one of them beforehand. or both.

    (honkhonkhonk)
  • vlad_the_implyer
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    Neato! Is that a beer mug or a horn on his right?
  • ike_ike
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    Neato! Is that a beer mug or a horn on his right?

    my aim is to collect self-made warhorns, okay? just gotta get one for silencer as well

    i guess it works as one of those mead horns though. i figure they're pretty similar in shape.

    in other news, i imported the hat into doter with a minimum of bloodshed! the silhouette's pretty bland at the moment so i think i'll fall back to the chunky horns. also a wee bit of clipping so i have to tweak that as well.




    1hehzAL.jpg

    i'd also like to attribute my terrible doter skills to my teeny weeny monitor resolution
  • vlad_the_implyer
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    1hehzAL.jpg

    The horns are small and the head seems way too big D:
  • ike_ike
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    head has been shrunk! horns have been embiggened! now i've just gotta figure out these shoulders. probably going about this the slowest way possible. gotta wrangle me some zbrush.

    also gotta trim some tris for his belt.

    B9oUnGm.png
  • BrontoThunder
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    It's looking pretty cromulent but if you're aiming to take this into ZBrush you're going to want to have evenly spaced/sized polygons -- Shoulder/Back is fine but the horns and sword could use some edge loops!
  • ike_ike
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    ask and ye shall receive. these ones aren't really contributing to the silhouette at the moment, gotta curve them out a bit. that's the 400 tri sword, i've got a few more with more decent quad distribution.
    2V8bW.png

    the head in the portrait view's doing some weird stuff with the lighting, dunno if it's related to the placeholder masks i've got. or maybe it's just that backlighting.

    actually on closer inspection it might be the horns doing something odd with the shadows. i'll have to check the other ones ingame
    ENka3kG.jpg
  • BrontoThunder
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    That's probably related to the shader you're using when exporting - if I export an fbx with a cgfx shader attached it will look like that, I just throw a phong on it before exporting.
  • Spudnik
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    That's probably related to the shader you're using when exporting - if I export an fbx with a cgfx shader attached it will look like that, I just throw a phong on it before exporting.

    I always export with a cgfx shader and I've never had a problem with that
  • BrontoThunder
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    Spudnik wrote: »
    I always export with a cgfx shader and I've never had a problem with that
    Weird, it might just be my export settings.
  • ike_ike
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    whew. this whole low poly high poly sculpt bake boiling workflow is tangling my brain so have some pimp lion

    he really hates dalmatians

    iwKGdbI.png
  • ike_ike
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  • ike_ike
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    3akKt.png

    questionable fur sculpting
  • ike_ike
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    isgkBKw.png

    genuine progress! holy cow these ao bakes are like the best thing ever

    edit: it has just occurred to me that i painted the lights on upside down..........

    i am not a clever man
  • vlad_the_implyer
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    isgkBKw.png
    That is sexy, i need to get you on the texture detail.
  • BrontoThunder
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    Oh no the concept artists are evolving!
  • vlad_the_implyer
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    They’re texturing it! And then they’re going to model it too! Oh my god!
  • Konras
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    whew. this whole low poly high poly sculpt bake boiling workflow is tangling my brain so have some pimp lion

    he really hates dalmatians

    iwKGdbI.png
    Best Lion headgear I ever saw!!!
  • ike_ike
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    Konras wrote: »
    Best Lion headgear I ever saw!!!

    you can model it if you want! cloth and fur are giving me nightmares.
    Oh no the concept artists are evolving!

    well well well, if it ain't bronto 'darling of the internets' thunder. one day i'll have my own podcast and it'll be full of me doing nothing but making snarky hashtags.
    They’re texturing it! And then they’re going to model it too! Oh my god!
    one day i'll be able to change that writeup in the OP. one day

    in other news, i'm so productive it's terrifying. by the end of the year i'll have finished this set

    xyuaJEb.png
  • vlad_the_implyer
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    bake some more AO on the sord and the shield
  • Konras
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    @beetrootChan thanks, I would love to, however I am in the middle of doing other items, and will probably not finish them soon :( I would not like to block this concept from someone else. However I will check in future if it will be available when I will be free :)

    As for textures I remember one good tut showing how to make basic texture for your model. Most important part will be shown from 2:10:00. However whole video is quite nice if you like making some weapons. Its darksiders, however some thing can apply to dota as well.
    http://www.livestream.com/vigilnights/video?clipId=pla_69d386b0-0c57-444a-a1e5-4c820a55e9d2&utm_source=lslibrary&utm_medium=ui-thumb
    One thing that is missing in this tut is directional/omni lightning which you can also bake and put on top.
    Hope it will help you :)
  • ike_ike
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    giant screenshot compilation! just with normals and color masks at the moment. everything's only skinned to one joint at the moment, so hopefully the shoulder'll be less floaty.

    tweaked the colour layouts a bit. the gold was a bit overpowering at first, so i slimmed down all the bits with trim. also the sword's mirrored the wrong way so he's holding nothing with his right hand at the moment, but i'm liking the blade so i figure i'll just mirror the handle

    normals on the shoulder aren't working quite as well as i hoped. gotta redo that.

    Ca0h6q0.jpg
    Konras wrote: »
    @beetrootChan thanks, I would love to, however I am in the middle of doing other items, and will probably not finish them soon :( I would not like to block this concept from someone else. However I will check in future if it will be available when I will be free :)

    As for textures I remember one good tut showing how to make basic texture for your model. Most important part will be shown from 2:10:00. However whole video is quite nice if you like making some weapons. Its darksiders, however some thing can apply to dota as well.
    http://www.livestream.com/vigilnights/video?clipId=pla_69d386b0-0c57-444a-a1e5-4c820a55e9d2&utm_source=lslibrary&utm_medium=ui-thumb
    One thing that is missing in this tut is directional/omni lightning which you can also bake and put on top.
    Hope it will help you :)

    end up watching the whole thing bit by bit ~_~

    tried to stick a few more hues in there. also cavity maps. woohoo.

    there are still a few weird shading errors on the sword and the helmet; looks like something's casting shadows or i've borked the masks.
  • vlad_the_implyer
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    Ca0h6q0.jpg
    Dayum son, that is some shitty ingame screenshots. Upgrade your rig for at least "high" setting

    The central part of the shield is floating in the air, there's no connection to the rest of it, i advised you to bake AO there, that would've helped.

    Also the cape is broken, it just goes, then suddenly jumps and turns into fur, you should resculpt the fold to make the top go over the rest of it or change the flow.
  • Neox
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    use that dosh you got from D2 and upgrade.

    may i ask what this means? ^^
  • ike_ike
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    Nature%27s_Prophet_icon.png gotta spend them dota dollars!
  • ike_ike
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    3eHM4

    slight detour
  • BrontoThunder
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    If I wasn't working on 80 projects I'd snatch that one right up.
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