Sorry Bounch and OP. I was busy as hell. Anyways, yeah. Just do like Bounch said as well as giving your polys space and a nice flow. The back could maybe loose a few edge loops and give more detail to the shoulder/deltoit (Not sure if I spelled that correctly) Just generally give it a nicer edge flow and poly distripution.
well, moving a vert that's constrained to edges means that you can straighten and work to better evenly distribute your edges around your forms without drastically changing the shape of the forms. the blue line is how you want your edges to be, make them smooth curves and lines. this makes unwrapping it cleaner/easier and…
AaronF3D, nice work so far, keep it up. i wanted to make sure you were familiar with some tools and ideas that will help with your model. you understand the goal of an edge loop is to follow the flow of the muscles and forms of the body, so that when it is animated, it deforms properly. a good way to check an edgeloop is…
the side profile of the face looks great! I'm assuming you just had an image on a plane and went to town with polys to match it up, which is the correct way of doing toons for the most part. Now comes planning for deformation and edge loops and flow. I'd say the silhouette of the model is looking good. Just fix the…