Hmm, it looks like you used smooth groups so that kicks my first idea, figuring if you didn't it was creating weird artifacts. When you go to export in max do you have it set to quads or tris because it looks like it's forcing it into tris. that's all I can think of >.>
Looks like its just picking the wrong direction for your hidden edges. You could use a "turn to poly" modifier and turn the number of edges to 3 so it will force the hidden edges to be visible. Then export and see what it gives you. You could also try using some of the other .obj export settings/presets if you're on 2009…
it looks like its connecting up your verts (which are in the right spot) in the wrong order? Triangulating this before export didn't fix it? I agree with everyone else that you should get the guruware .obj exporter it works a lot better than the max one. And of course if you haven't already Reset X-Forms because that is…
Ok, so I got a call for a job interview the other day, and part one of the interview is a 3D test. I have to make an object that they chose and of course, after years of doing 3D, I had to come across this problem during the test. I have until tuesday to finish, and today is Friday...and just turned to saturday(hit 12…