I'm really interested in how long it takes some of you guys to complete a project and how you go about estimating how much time it will take you. I know in order to estimate something you need specifics so... If I were to ask you to do a Nex Gen (Normal Mapped) model of the Queen Alien from the alien movies and have it…
Yeah it really does depend on the level of detail you're shooting for. If you didn't want to go all crazy Gears of War sort of detail on the highpoly, you could probably finish it in half the time, if not less... but it wouldn't be awesome :)
6-8 hours a day 5 days week rule still stand, even as freelancer, and no studio work isn't more relaxed, you just have to deal with retarded decisions and egotastic assholes more often than while freelancing, which makes you waste time and stay up to 6 am because a guy that knows nothing decided to change something that,…
Some of you are fast as hell XDDD 2 weeks minimum for a decent work (included weekends and working more than 12 hours per day). If you include revisions, tweaks... i'd say more time. And QUALITY = more time. A model done from a simple base mesh, can be done faster, no doubt. Zbrush does magic with an ugly box.
Interesting model. I worked a bit on Alien:Colonial Marines and If you want to have a kickass Alien Queen Highpoly (more complexe model than you think !) you should save more or less two week for it (including revisions/tweaks, etc). Depending of your planing of course, but if you have some times, just use it. There are…
35 hours for highpoly, lowpoly, unwrap & texture? Sounds pretty ambitious to me :) That's basically 6 working days... the alien queen... are you sure? :D