Hello Dear friends and Artists, I am presenting to you my latest sculpt , the burrower...from the amazing concept art done by Jerad S. Marantz you can check all of his cool works here. https://www.artstation.com/jsmarantz The sculpt was made in Zbrush, later on I optimized it for unreal engine using PBR textures. I have…
This is really sweet. How many tris for the mesh (tris), what resolution textures, which texture passes did you make (diffuse, rough, sss, etc.), and what is this rendered in?