Hello everyone, I need advice on how to improve my portfolio, I've been applying for a hard surface weapon/prop artist position in multiple studios for the past months without any concrete feedback, so I need advice on how to improve my portfolio or in applying for the position, any advice is appreciated, Thanks you.…
Your portfolio looks good. Modeling is solid. The edges on your high-polys are too sharp though. Your textures leave room for improvement. Right now you are mostly using base materials with a generic cloud texture. The edge wear and dirt looks generic too. Think more about how objects are used and where edges are getting…