Love how it is turning out! How did you sculpt the terrain? It is something that I struggle with quite often. I don't know what approach you are using here, but maybe you could solve the many pieces problem by working with some modularity, as I can see that the concept has many repeating patterns and objects. I would love…
That's awesome, @Geausselain! Glad you kept at it and was able to get it wrapped up. I think you did a pretty stellar job on it overall, the shape is there and the colors are working well. The place I'd recommend looking more into is how to use channels other than the color to bring a bit of variation to things. Right now…
Hey everyone! Welcome to the 86th edition of the Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…
I loved the cartoonish style you gave to the prop! Seriously it inspired me a lot. You kept the main shapes, but made it yours. Love how it turned out! It looks almost an exact match to the concept art, which can be tricky most of the times. Great texturing and modeling job!
Thanks a lot for your feedback! hehe I did try to make it semi stylized, kinda like Overwatch, which is one of my favourit styles.But you are right, it doesn't look metallic. I need to look at more references from artists that have achieved the metallic look on stylized assets. You achieved pretty well in my opinion.
hello, so I did a little zbrush for the machine. I am not used to it, so I am not totally at ease, but I am still a bit happy with the result.I am taking the liberty of interpreting the concept a little more towards a stylized DA that is a bit more casual. If you have any suggestions, I would love to hear from you!
Hey Geausselain, digging your chimney and the distressing you have done on it in Zbrush. I'm doing the same still in blockout. I'm not sure how close you want to get the reference, and I get the creative liberty. Some stuff I think would be to push that stylized look would be to chunk up some of the areas. Here I painted…
Hello everyone, After a long delay, here's my copy for this challenge.I had a lot of trouble finishing it. I'm not totally satisfied with the result. @Fabi_G came much closer to what I wanted to do and that helped me a lot to finish my props. I realize that I still have a long way to go to reach the level I want. Still,…
Hey everyone! I missed a lot while I was on vacation. Excellent work being done all around and it's awesome to see the breakdowns and information sharing going on. You all make me so proud. <3 Apologies for getting the next challenge up so late but it's here…
Hey, Pep_mepla, I think your chimney is looking really good! I'm liking your interpretation of the red pipes on the side. The only thing that I would suggest would be to darken the edge ever so slightly where the damage is, and that is me being nit-picky, overall liking the texturing, that bit of grunge at the top opening…