Hey Jason Great Job! This is definitely my favorite work from you yet. Not being an environment guy myself, I have learned a ton just reading threw this thread. I may have missed it, but how did you solve the unreal normal issues. I tried to import some characters in unreal a long time ago, and the normals looked so flat,…
This adam. Jason - why do you prefer the flat over the normal? I think the bumped version looks fantastic and works surprisingly well with this style. INTERESTING! How are you going to get this bitch in to Unreal?
Hey all... I got a quick question. Is there any way I can edit the cameras near clipping distant, I'm currently working on a quick fly through of the level, and I'm having made clipping issues. I think its because my level is about 1/10th of the size of the unreal character IN game (but it was modeled based off of an…
This is just a quick post before I hit the hay, but I've been messing around with how i'll be doing the zbrush work annnnd texturing style (was inspired by adam's technique for his new scene). I prefer the flat over the normal, but I think if I can get it right (and seeing how unreal handles normals) it should be subtle…