Using Maya, I know that Smoothing Groups in 3dsMax, to the best of my knowledge, function in a similar manner to Soften/Harden Edges, but for UnrealEd 3 I can't seem to find a real difference between a your everyday Mesh and one with its Normals smoothed out. I see the difference in Maya, but when I export it to UnrealEd 3…
there is no such thing as smoothing groups and there is also no such thing as a hardened or softened edge in games there is only vertex normals smoothing groups and hardened edges are just a simplified way to handle them one on face bases and one on edge bases unreal will eat what ever vertex normals you will feet it !…