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Smoothing Groups in Unreal?

Using Maya, I know that Smoothing Groups in 3dsMax, to the best of my knowledge, function in a similar manner to Soften/Harden Edges, but for UnrealEd 3 I can't seem to find a real difference between a your everyday Mesh and one with its Normals smoothed out. I see the difference in Maya, but when I export it to UnrealEd 3 as an ASE or Collada DAE, I can't see a noticeable difference between the static meshes.

In general, I've never used smoothing for really anything game related -- Is it specifically all that important? Is it just for non-normal mapped objects? I doing something wrong with the mesh? :poly144:

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