Been lost in unity world for too long so I decided to do some environment work in Unreal. Plan is to do that trope of an arctic research base that stumbles on some cosmic horror deal. Basing the piece on Xixin Guo's work but doing like a pixel art/stylized approach because it sounds fun and is super quick compared to doing…
@rexo12 Ooooo true it probably would be easier to just make a height map for some of these more complicated shapes. Wonder how well they'd work with such a small texture size 🤔 @iam717 Yeah definitely agree, think I've been staring at it too long to notice. I've got space on the sheet to break it up, will definitely fiddle…