I’ve been working on a Material in UE5.3, trying to make a autoMaterial for my landscape. Following a bunch of tutorials I ended up with something that works and looks great imo. However, one crucial node to combine the whole thing makes it so opening the Material Instance crashes Unreal. If I remove the node, the Material…
I can't see anything in there that's inherently wrong - and cos you're saturating your output there shouldn't be any issues in the following function do you get anything useful from the unreal crash logs ?