Yes you are right. Actually I was thinking wrong about how Unreal Engine skeletal meshes works. I've read that topic https://docs.unrealengine.com/5.0/en-US/skeletal-mesh-animation-system-in-unreal-engine/ . Short answer is I've created a new bone between Tripod bone and Weapon bone. Weapon bone linked to plate bone and…
I'm so bad at rigging something I cant build a good structure for bones please help me for fixing that problem How can I fix that? I want that part follow weapon bone but I dont want rotate to upward how can I achive that?