I made a custom mouse matte, fabric style top layer and added a medium firmness sponge under layer, so its gives in to the shape of my wrist under its weight, but is still firm for the mouse to track correctly. This combo works for me so i dont need a fancy mouse, or those wierd gel lumps supports.
Hey guys, at work im having an issue where the suite is super almost ungodly slow especially for the hardware we are using. It take 1 minute to change anything , and i have to wait. especially in the mask editors. Anytime i try to move anything especially in 3d0 it almost freezes and windows goes white like its crashing…
So, I don't have an update right now. Had a couple of stressful weeks. You know what I do have? A rant about ZBrush! I decided in a little free time I had today between things to play with my brushes again. So I started diving into more settings, and it's so frustrating and stupid. Someone tell me, exactly why does ZBrush…
Steam version is non-transferable, as it falls under the software subscription version. I am looking for something compatible with the 'Directive 2009/24/EC Article 4(2) Case C-128/11 UsedSoft vs Oracle' if interested in the legal details. EU only, I know that it does not apply to any other location, but for my usage that…
Also, some of the surface look very soft and un-detailed, like the upper tree trunks and stairs and the rock under the basket. I would consider at least adding a tiled bump map to those, just so they don't stand out so bad, looking like marshmallows!
Did you know you can embed YouTube here? Makes it easier for people to see your stuff. Just paste the URL then press Enter to add a new line under it, then when you post (or Preview) the embed will show up. https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions#forum-tricks
Im creating my first videogame character and this question just popped in my head, do game ready characters have legs under the pants? or torso under the shirt? hands under gloves? to my logic they shouldn't as it would save up on polycount budget, but not sure at all, so once im done with zbrush, should i cut the legs out…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
Character design for the challenge Under Strange Suns :) She is an healer from an alien species known to humans as "Suncatchers." These extraordinary beings have a unique trait - their skin blossoms under the radiance of their planet's multiple suns. They possess a fascinating ability to blend with the lush green…