The contest has ended, the submissions are gathered and the time has come to vote for your TOP 3 FAVOURITE entries to the Escape: A Polycount Challenge! To vote for the Escape, you must: * Be a member of the Polycount Community. We'll need your user name when completing the poll so if you're not a member now, please sign…
Great thread, and good contributions all around. The watermark for me is maintaining a constant even flow of goodness. Zen is an incredibly happy state to get into, when I can get there, which is thankfully pretty often. If I find I'm not enjoying the work I'm doing, then I consciously work to shift my own perception of…
Hey! So for this one, thebeardedberry and I are teaming up (team #13 Tokyo Rose). We're both gonna try and make this happen after work and on weekends. We've been in the industry for a few years and have been trying to set aside time for personal projects. Our idea is to create a kind of 'poor mans' throne based in an…
So after two terms as being a Character Art Intern here at Vigil, I am both proud and excited to say that we have hired Crystel Land as a full time Character Artist! She has grown tremendously over the last year and I can't stress enough how much she has helped out the character team in her duties as an intern. Hard work…
ok Late to this. I just watched it a few weeks back after seeing it on instant watch on Netflex... Well I think I've re-watched it about 10 times now. I've worked on a multitude of projects and I am very proud of the work that I and the teams I've worked with have produced, but I have never had a connection to a project…
*Spoilers for Star Wars Rebels, Mandalorian.etc follow. 1. This hasn't proven to be a problem for the new Indiana Jones game that's coming out. 2. I really do feel that Han Solo requires more stories and that was the plan with the Solo movie. Unfortunately it wasn't very popular though I enjoyed it. Placing it…
Hey there, fine people at Polycount. My name is Filipe Duarte Pina and I am the creator of Detective Case and Clown Bot games. I am also the co-founder of Nerd Monkeys Ltd. I have been making video games for around 19 years but only started professionally around 12 years ago. This post is a Post-Mortem on the art done for…
I think you are forgetting the constraints put on an AD. As an AD you have to deal with: - Time, its all great and dandy to say you should inspire your troops, teach and grow them to be better but when your budget is crap you're over deadline and in "oh shit they might can our game" mode. All of that sh!t goes on the…
Hiya Polycount! Brief hiatus over! I finally finished my graduate film with 3 very talented team-members - you can see the final thing here! This means I have now finished university which is exciting and scary as I'm doing the whole job hunting thing now! Well not quite yet, my team and I got into a UK competition called…