By the way guys, on that subject - what do you think would be the best, smoothest solution to draw a nice optimized spline on the surface of an existing (roughly sculpted) object ? Is Advanced painter still the best choice for that kind of things ? The best workflow would be : sculpt in Z or mud > sketch optimized splines…
Yup, totally. I am mostly thinking of applying this kind of workflow to smooth, hard edged "Scott Robertson-esque" mechanical surfaces tho. I mean they are really easily doable using a regular retopo workflow - but using a spline surfacing approach might allow for cleaner, sharper results maybe. Ill try Polygon Creator…
Alright, had to test out a few things (who knows, it might be compatible with the tool from the OP ?) Dusting off good old Surface modifier ... I wanted to use the Spline to Poly script posted above, but for some reason the trial didn't work for me. Maybe I had some traces left from a previous install. Anyways ... In the…
Yep for curvy mech surfaces that would be really cool since with stroke type retopo you don't get the same gesture control (particularly on narrow edges where the verts snap on the sides not on the razor). And I agree with Perna, the tool looks interesting, just doa demo with something cool and may consider buying it (but…
it's neat, and has some nice possibilities. i do like the beziers. but i'm not so sure it's practical for most people to work with so many vertices in the high poly cage. we already get some fine control over creasing with catmull creasing, they're a nice supplement to traditional hard surfacing with control loops. here's…