Here´s a scope I been working on. Actually it was done for a tutorial I made for our school. Ended up using Kodde´s PBL shader for the texturing. Think I´ll call it finished now. ;) Feel free to crit etc. /Danny
BTW Check out Aimpoints Website for loads of Ref Material that you can actually rotate in 3D, photography. It´s pretty awesome ref/help for this kind of thing.
KarlWrang, Thanx Man! It´s pretty much the first time I did a proper hard surface bake of anything. Was a struggle to begin with, but it felt real nice getting out on the other side. ;) Yep ur right, how did u know I´m in Maya btw?