For me it was the only real field that seemed to make sense. I originally wanted to do 3d animation for films, because games didn't have 3d hardware and I loved the 3d space. Made a very clunky megaman X and Samus out of deformed primitives, textured with flat color phong or procedural materials. While in my local…
It was always the dream, but never the plan. In early high school I started to get very much into traditional art and got my first pc and spent all of my time in photoshop. Being a gamer, naturally, I thought game art would be an ideal route but not one I could achieve (school being too expensive, people naysaying it, not…