It sort of depends on what your end goals are, there really isn't a "bad" place to start modeling. The best thing you can do is just get started making something, everything comes through the experience. Though I suppose you need to learn the tools first, Blender hmm... There's Blender Cookie, 3D Buzz, and ralusek's…
Hey everyone, I'm new to the Polycount forums, so I figured this would be the best place to post my first thread. To say that I am an amateur would be the understatement of the century. I'm interested in learning about 3D modeling, but my only experience is some basic 2D work in flash and GameMaker (mostly the latter.)…