There is definitely people out there who can do this in MD and probably in just a few hours at that. And there is people who can do it in zbrush only. My assumption is that you wanted to get it done as quick as possible with the current skills you have, minimizing how much new stuff you have to learn. How far you want to…
I stumbled into the Q2PMP forums from another early Quake 1 editing site. Got pulled into #md shortly after it went up for some mod work with Betlog. Q2PMP morphed into Polycount, and #md... well, it's always been #md. I think #md has got to be pushing close to 10 years old now no?
Hey all, I was at Industry Workshops in london at the end of August as a guest of the marvelous designer guys. I finally got around to the write up of my demo asset. heres the download link: https://dl.dropboxusercontent.com/u/10023886/md/MD%20101.pdf heres the PDF on artstation if you just fancy a look without…
hi polycount i did tutorial about thickness "cloth" MD mesh without re do the uv or lose MD's uv i did my search before i didn't find this trick used by anyone on internet maybe i miss it idk but here is it https://www.artstation.com/artwork/w82l2Z
Hello. I need some help. I need to create a simple cloth animation. It is two solid objects that are connected with some kind of farbic that sould animate correctly when the upper solid part moves down. What´s a good way to do it? I have access to marvellous designer and Max. Is there a way to bind points of objetcs…
MD to make the base, touch it up in zbrush. there is a few things that are easier to do by hand, like tension folds on something tight like a leather suit. But 90% of time you get most of it done in MD and do small refinements in Zbrush so you aren't spending forever fiddling in MD.
Update #1 I did the first three steps and I learned that UVs in Marvelous Designer aren't based on the 2D arrangement. It didn't make my life harder since there's an UV Editor withing MD. I'm working on step four. I've imported my simulated mesh in ZBrush and noticed that the geometry isn't really nice to sculpt on. So, I…
This is very similar to the workflow I used to retopo my garment except I use blender. It's really good for the sculpting phase but not usable within MD. Simulating more simple mesh like this t-shirt with Ncloth or blender is possible though if you only add thickness after the simulation. Thanks for the response. I had an…
Hi everyone! I'm prest you my latest project. Here is MD-F4, security turret. I have integrated this model in Unreal Engine 4 with its animation. I'm opened to the criticisms and feedbacks. Thanks for your time! https://vimeo.com/207951250 https://vimeo.com/207952522 model
Hi, i am having these issues and im stuck. I make clothes in MD , then tryed to retopo but the problem is there is too much folds, i cannot do the symmetry well. What is correct way of doing that? maybe create cloth with a little bit of folds then retopo, uvs, and then manually to sculpt folds in ZB ?