Hello! How can I improve the normalmap? Must I modify the geometry? The tessellations to work in Mudbox is ok? LowPoly: 574 faces HighPoly: 10440 faces NORMALMAP: 2048px thanks!! This is very pixelated LowPoly HighPoly Inside View UV Snapshot
Hi! Here my modifications Lowpoly: 352 faces Highpoly: 15219 faces LOWPOLY + NORMALMAP The right part of the internal circle is not very good, why? Thank you very much EarthQuake.
A. Let the normal map do the work. Do not model very fine details or ridges in your lowpoly, this is detail a normal map can easily fake. Remove the small inset on top/bottom(flatten it out) and delete the two cylindrical shapes on top. B. Whenever you have hard edges, you also need to split up your uv groups, or else you…