Finished up the lowpoly. It's currently at 1,286. To me that seems like a good amount, but this truly is only my second lowpoly model so I don't have the best gauge on how many tri's lowpolys should be. Time for smoothing groups/unwrapping/material ids!
Thanks! Hopefully I will be starting to texture the lowpoly of the payphone later today once I get the lowpoly finished up. I managed to get a good chunk of the lowpoly done lastnight before passing out. This is where the current progress is at the moment. I may end up changing a few things but we shall see.
With my lowpoly finished and feeling pretty confident about it I moved on to unwrapping and setting the smoothing groups. I'm still learning the process of how to use smoothing groups correctly for the lowpoly bake but I think I understand it. But any critiques etc is greatly appreciated!
I finished unwrapping my lowpoly and getting it ready for material ID's. An issue I have run into is that I have way to much wasted UV space which is not a good thing. Off the top of my head I can only think of to solutions which is to add more lowpoly geo or break the long rectangle on the bottom in half to hopefully get…
Hello everyone! I have been roaming polycount for months now and I have finally decided to delve right into learning the pipeline for games etc and post my learning experience on here. I have never attempted the lowpoly process before but its something I aim to learn. After searching for things that could serve as a good…
Since this is my first time baking normals I am not entirely sure how well mine turned out but here is a screenshot showing what it looks like applied to my lowpoly with a real time shader. There seems to be a few issues which I assume is either because of my unwrap or smoothing groups. Any feedback would be greatly…