You could use the hard one and then you could chamfer the edges that look too hard to you. Like the 90 degree ones so it looks like there's a tiny bit of wear.
Hard = she's happy. Soft = she laughs at you. When it comes to hard surface, if you plan on sculpting then you will likely turbosmooth (or soft). how you keep crisp edge to make it still appear hard while still getting the additional geometry in there is by adding edge loops near edges. the closer two edge loops are…
Yes i have a concept i am following, my question was in this case of modeling a metallic hull, should i use more hard edges as in picture one, should i stick to a smooth modifier, or should i try to use smoothing groups?