Hello,I recently tried to bake this low poly mesh (it has some hardened edges) with an high polybut these black artifacts appear, I really don't know if this is normal or what could I do to make the normal map bake look better?Extra information:-The UV cuts are in the same place as the hard edgesthanks Where hard edges are…
Hi! This thread might be of interest: https://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map/p1 (match the shape of the highpoly more closely). Also make sure you split UVs at hard edges (A) and leave enough space between UV shells (B). Both the outer and…