I did two interviews (remotely). The first one was with the studio co-owner and art director. We mostly talked about my hard surface portfolio which is where my resumé links to. He did briefly touch on the characters and suggested that it was a positive to have someone who could switch to doing characters if needed. I've…
i dont have any opinions to offer and wouldnt feel qualified to make them anyway, but just wanted to say I really like your characters and feel it has a strong personal style. I feel like a max payne game or some hard-boiled detective thing like that would be really great with characters like yours. the rest of your art…
@HarlequinWerewolf - yes some good points there, especially the thumbnails, will look in to that, cheers looking at other artstations over the last few days has really helped too. re the more realistic characters, it's a tough one, because I do occasionally enjoy them, but the whole process becomes so long and tedious and…
Thanks for the feedback Alemja. I agree re the faces. My problem was probably always with the photorealistic side, never quite got in to making faces that are meant to be hyper realsitic. I think the cartoony/ semi realistc suits me more, so might cull some more of my faces . I realise there area lot of Arnold rendered…
Liking your food props! They are pretty solid, and I think this is a case where a little bit of presentation could go a long way. I don't think it would take you that long to make a table or trays to organize them on, doing so could help make them seem way more appealing and if you're selling them in a pack, give an idea…
I have to agree with what Temppe has said in terms of presentation. I would definitely recommend taking some more time of final renders. As said already, viewport renders are fine at the end of a portfolio presentation to show a little peek behind the scenes. I don't think your character work is bad, but it's hard to tell…
My intention was not be hurtful in any way. I realise that the way I phrased it may have sounded mean, whereas I was trying to be direct. I can give a few more specific comments. The low poly truck says in the caption that it's 20K triangles. If you're going for such a low poly count I think it's a questionable decision to…