Hey guys, while working on my game CO-OP, I decided to spend my evenings and nights working on something else for a week to change my mind. So I made this game in the past week. Go try it out for free if you have an Android. https://play.google.com/store/apps/details?id=com.pixelzstudio.fml&hl=en Try and survive your own…
Hey Polycount, Releasing Quadify Ultra today, and wanted to share it here since this community has always been where serious topology conversation happens. https://youtu.be/1_7xRSyeLUc What it is Quadify Ultra is a retopology addon for Blender 5.0 with an ML routing engine. You select a mesh, hit Ctrl+Shift+Q, and it…
Hello, everyone and anyone who is willing to help. I hope that this is the right section to post this topic, and if it isn't - I would be more than glad to have it be moved somewhere else just as suitable. I am having an on going problem that I cannot seem to solve on my own - no matter how many times I have already tried.…
i'm a student and i want to develop a project (video game), and the "UML" is mandatory. When using a game engine, how do you "uml" these abstracted parts (physics, tweening, audio players, etc).
The FMX 2014 in Stuttgart is coming up in 2ish months, are any of you guys going? If there's enough people we can get together and grab a couple of beers and have a Polycount meet up. If I remember correctly there wasn't one last year but I seem to remember a thread for an FMX meetup in 2012. I'll definitely go since I'll…
Hi. I have a xml script but I can't get all values from xml file. What is it wrong ? using System.Collections;using System.Collections.Generic;using UnityEngine;using System;using System.IO;using System.Xml;using UnityEngine.UI; public class readXML : MonoBehaviour { public Text uiText; // Use this for initialization void…
20 weeks ago I started a thread about my FMP, and I'm super pleased to say it's now complete! So I thought I'd share the images and flythrough from it. You can see the original post here; http://polycount.com/discussion/163805/my-fmp-robin-hobb-inspired-animated-dioramas-ue4#latest The flythrough probably shows it off…
So I've been studying the XML files for Quixel/DDo's Materials, and I've noticed that while all other values entered in the respective XML files are respected upon import in Photoshop, the Gloss values are always a little off. Examples: C:\Program Files\Quixel\SUITE 2.0\script\presets\Materials\Basic…
Anyone got any idea for a FMP for college and the restrictions for the 2D game is that it has to be a side scroll, top view or platform and the 3D game as to be a FPS.
Felt like trying my hand at something different, so I did a stylized character model instead, of my favorite character from FMA https://www.artstation.com/artwork/2bK2K Modeled in MODO Thoughts?