Odium: Sorry man I have to disagree, not about the treatment to the shots, thats commonplace, but the fact that even treated screenshots of OTHER alpha'd hair never looks as good as FF hair. I dont attribute that to marketings photoshop skills at all, but to the skill of the art / tech folks doing what they do. View FF on…
Again.. ged points out what I'm feeling. Also I'm not some turnbased game hater, nor RPG hater. I played the first 6-7 FF games available in the US at least once. I haven't finished all of them... ok know what <gets ps1 games box> FF7, FF anthology (ff5 and ff6), FF Chronicles (Chrono Trigger & FF4), FF Origins (ff1 and…
I've begun working on a piece based on a lovely bit of concept art from Pavel Elagin. Go check out his site! There are a few things that I really like about this concept. The colors are saturated but not overpowering, and in general everything is quite readable and clear even if it's not necessarily super detailed. I was…
Hey all, I don't really post many wip threads here (I should but im a lazy guy >.<!) Anyways recently as a kind of side project, and to see how much detail I can get from my high sculpts into my low poly models I started work on Final Fantasy IX's Vivi Ornitier. Reasons for choosing this where I was lucky enough to have a…
this is looking good - it'd be great to see some of the old ff models redone and high res glory. - maybe the shoulder guard could be bigger or maybe its just that you dont have that little extrusion that comes out from under it?
:( This is just horrible: I don't know where to begin, this is terrible. I really hope Crytek makes it through this alright. (images) http://lulzimg.com/i12/16fc1d.jpg http://lulzimg.com/i12/b4d012.jpg http://lulzimg.com/i12/d644e0.jpg Update edit: Killzone 3 is reported to have been leaked as well. Bad times for devs. :(
I've finally found a part time job! Now I have time to get back to doing my portfolio instead of boring job searching all day. :poly121: Here's a knife I got started on two weeks ago. I hope to get more modeling done this week followed with texturing and rendering. Reference: High poly (W.I.P) Here's the video I've been…