I found that it is problem to extrude for instance cube like shape from sphere. I tried different solutions: 1. after extrusion, add supporting edges to have that extrusion with sharp edges. - this will break the shape of the object from which i did the extrusion 2. In Blender, add mean crease, mark edges as sharp and add…
There are tonnes of ways you could do the same thing, whatever is "best" is whatever you find quickest/easiest. You could slice across the cube (snapping to the extrusion's end), delete the hidden face and merge vertices. You could delete the righthand cube and do two extrusions at different values to create the halfcube +…
I'm trying to make this lower plate to the record player in my image. In Maya it would just be a simple extrusion. In Blender however, extrusions appear to only go along a global axis even when I set it to normal. how can I create this bottom base with a proper extrude. I know the answer is something simple and was…
1) For curve extrusion, Moving both the curve and mesh that way gives you double transforms, hence the distortion. I'm not sure there is a straightforward fix for that. Typically you want to delete history to clear that extrusion when finished before placing (and copies) around the scene. But it looks more like you turned…
-OOPS! i could have sworn I was browsing tech talk.. could a mod move please??- how do all! ok, so here's a pic on the left, is what happens if I select border edges, and extrude inwards.. its rubbish! the extrusion lenth varies completely.. on the right is me editing it how I want it to work.. eg extrusion distance kept…
What you say sounds really promising, but what worries me is that those transforms are pretty much "free hand" unless you hit the key for the axis every time, and beside that X-Z Y are pretty much far apart in the keyboard... Seems like something that would work better for the blockout of some organic shape, and not hard…
I don't know if you are using max, maya or blender, but the principle works the same. Create a nurbs curve that follows the flow and direction you want. In this case a L-shape that extends into one direction. (Using the orthographic views usually helps a lot when creating a curve). Modify the curve to the desired position…
Weird problem I can't figure out. I'm posting a series of screenshots. So I've got this hole in the side of a cylinder selected, and I've got the ref coordinate system set to local. I should be able to Shift-drag the Z-axis of the gizmo and extrude along that axis... Except, instead, it looks like it extrudes along the…