[ QUOTE ] ...or that can easily adapt shaders from other engines. [/ QUOTE ] there are no standards how shaders implemented with an engine (even the .fx stuff heavily varies among engines), so this cannot work, too much depends on engine, there might be textures/matrices... that are very specific to the engines rendering…
Hi all, The Blender Foundation and Apricot Team (who will be making a 'open source game using Blender as the content creation tool, and Crystal Space as the game engine) would like to know what sort of features you feel would help improve your work flow for those of you that either use Blender currently, or are interested…
Exporting directly with no middle mess and instant getification always is a good thing. I do that already with Blender vs. idTech 3. What would really help if collada support worked "out-of-the-box", and maybe an mdl/md2 exporter that actually works as beautiful as the md3 exporter does. (And i don't mean bob's. The only…