Does anyone have any tutorials on how to make a Crystal Shader in Maya? Any specific specifications for rendering? Does anyone have any tips on texturing crystal in Photoshop?
I can see you have a bit of it going on already, but you can exaggerate them more. Here's the crystal lizard from DS3. red = large crystalsblue = small crystals surrounding large crystals green = not all crystals grow in the same direction, some are stray crystals growing at odd angles.
[ QUOTE ] reminds me of the dark crystal, comin around the same time as dark crystal 2 as well. [/ QUOTE ] WHAAAAAAAAAA? There is gonna be a Dark Crystal 2? Any more info on this?
I would like to make a crystal Material and a ice material: ICE Crystal: except that I know myself as materialBut I am unable to find for this. Could you help me find a way to create this material? (sorry for my bad english:()
I would like to make a crystal Material and a ice material: ICE Crystal: except that I know myself as materialBut I am unable to find for this. Could you help me find a way to create this material? (sorry for my bad english:()
Looking good, however i do think the crystals could use some more angular shaping, they don't look very crystal like to me, they look like a carved piece of wood, can sorta see multiple curved carves along the length of the crystal which isn't a natural crystal look ;)
I'm going to be remaking the default skin for the fabulous knight of fabulousness, Taric! And since nobody gives half a crap about an art thread with no art, behold my mediocre concepting abilities and weird preliminary Zbrush bust! Crystals on crystals on crystals, bitches!
My model of the Crystalline Comet Staff that is used by Crystal Maiden from the Dota 2 game : My Link to My Shapeways Account : https://www.shapeways.com/shops/imrolandordz Shapeways Product Page : https://www.shapeways.com/product/P9ZWT23N8/shards-of-the-crystalline-comet-staff?optionId=65337278&li=shop-inventory…