So im working on this character, got concept, bodysculpt and basemesh for the armor done. and i could use some feedback here so this is where i currently am
Yay, Finally got arround to work some more on this one =D Heres a shot of the (almost) final BodySculpt -cuz I feel, I rly should to do more with the front-view of the arms I also almost completed the pouch the beltstrap still needs some detailing though and an early workshot of the Brush she'll be carrying
Hi, everybody! This is my the first portrait and 3D character model of Henry Cavill as Geralt of Rivia from «The Witcher» of Netflix that I have just released after piecing few hours of work every now and then for a longtime. This game-ready model was an excellent chance to try out new skills of creating clothes and hair.…
and something i'm not allowed to show images on, but at least a packshot :D would guive screenshots but as it's PS2 i don't have the ability to grab my own and the ones on the net are not with my characters... :edit from 2016: I don't even project this was xD -snap- later last year ad for AMD and ATI, done together with…
awesome design and good polysculpting there! I love the hanging skin on its neck. Although Why does it look like it's packing a tin of Skoal underneath the skin on its thighs? It seems like an awkward design choice to just throw in there.
Hey guys. I haven't spent much time with any of the polysculpting programs out there and now I'm looking on changing that, especially with the idea of challenges (mobster bust) being sculpt only. I was wondering if anyone had any opinions on which was the best program overall, which was the best for starting out, etc. Any…