cage? but yea separate them either by name or distance in view-port, so a new save in blender of an exploded mesh if there is a script. idk about blender nor the baker in marmoset but looks like the issue to me.
So basically I got lots of artifacts when trying to bake my character model as a whole, yet when I bake my character parts separately the normal looks fine. I have no clue what could've caused this, can you guys help? I'm using blender for modeling and Marmoset for the baking. the mo