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Got stumped when baking normal map

So basically I got lots of artifacts when trying to bake my character model as a whole, yet when I bake my character parts separately the normal looks fine. I have no clue what could've caused this, can you guys help?
I'm using blender for modeling and Marmoset for the baking.
the mo

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  • Fabi_G
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    Fabi_G insane polycounter
    Hi! Got overlapping UVs? Can you attach the meshes?
  • Neox
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    Neox godlike master sticky
    are highpoly and lowpoly in the same place and?
    is your ray distance far enough? do you possibly bake more than one textureset at once?
  • iam717
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    iam717 greentooth
    cage? but yea separate them either by name or distance in view-port, so a new save in blender of an exploded mesh if there is a script.  idk about blender nor the baker in marmoset but looks like the issue to me.
  • K9ght
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    Fabi_G said:
    Hi! Got overlapping UVs? Can you attach the meshes?

    Seems like the problem is caused by cage. Somehow my marmoset cant do cage right, but when i reinstall the application the problem is gone.
  • K9ght
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    iam717 said:
    cage? but yea separate them either by name or distance in view-port, so a new save in blender of an exploded mesh if there is a script.  idk about blender nor the baker in marmoset but looks like the issue to me.

    yeah it's causing by inaccurate cage, somehow my marmoset cannot do the cage right, the problem is gone after I reinstalled marmoset. Thanks for help!

  • K9ght
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    iam717 said:
    cage? but yea separate them either by name or distance in view-port, so a new save in blender of an exploded mesh if there is a script.  idk about blender nor the baker in marmoset but looks like the issue to me.

    yeah it's causing by inaccurate cage, somehow my marmoset cannot do the cage right, the problem is gone after I reinstalled marmoset. Thanks for help!

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