grab Plasticity - you can thank me later https://www.youtube.com/watch?v=qvmiWHtAiqQ tute for the price of 2 starbuck coffees: https://www.artstation.com/marketplace/p/5VNzN/alternative-hard-surface-game-ready-production Blender Bridge Addon (Pro Version) - https://doc.plasticity.xyz/blender/install-blender-addon Addon…
10-20 years to get beginner confidence in a software?.... That seems a bit exaggerated... A crash Course is basically what I'm after. Tutorials which are good and concise (such as Unreal Sensei UE5 castle Tutorial and Blender Gurur's donut tutorial) I'm seeking that same level of knowledge for the apps I mentioned.…
Hi everyone, A few weeks ago I put a post up asking for peoples opinions on what softwares to learn as a beginner in Games Art & Design. I am now giving myself 3 weeks to learn Blender, ZBrush and Substance Painter. I wont go off on a tangent and explain why but I really cant push any further than 3 weeks for this stage. I…
I have been focusing on Blender for the past month or so and now want to learn some of the basics of the other software I have learned. I am aware the learning process isnt just [watch something -> do it -> retain the knowledge forever] I am just looking for some suggestions for good beginner tutorials on these other…
Yes, trying to plan that path ahead of me, hence why I'm askiong here and have used google and youtube to find some whihc appear ot be recommedned. But I thought it might be good to present my finddings on here to see if anyone coujld spot any glaring issues. Luckily I'm not learning all 3D from scratch, just these…
that's more like a ten or twenty year goal, really. for basic intro to the major modeling apps I think pluralsight still reigns supreme. they may still have a 30 day free trial. they'll have entire project based tutorial that crash course through major features of blender and so on. In three weeks you could run through a…
There's definitely no way you can attain adequate knowledge and skill with all of those in three weeks. Not even if you didn't need to eat or sleep, and could maintain an inhuman level of concentration. Even if you could understand the theory, that's not worth much by itself, because these are skills you can only really…
I think the best tutorial and learning motivator is making what you want to make and look stuff up as you go. "Learning software" is only part of the battle, and some software has so much to it, like Blender, UE5 and you could argue Zbrush that knowing what you want to do is so important. There are many aspects of Blender…