Hi everyone,
A few weeks ago I put a post up asking for peoples opinions on what softwares to learn as a beginner in Games Art & Design.
I am now giving myself 3 weeks to learn Blender, ZBrush and Substance Painter. I wont go off on a tangent and explain why but I really cant push any further than 3 weeks for this stage. I have found some tutorials to do online and wanted to ask if anyone can vouch for them or raise any concerns with the plan I have set up for myself.
Note: I typically give myself double the time of the video length to get through a tutorial
Blender (I have done the donut and Anvil tutorial by BlenerGURU. I feel I have beginner confidence)
I can dedicate approx 5-6 hrs of time to this.
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https://www.youtube.com/watch?v=2L_Oe7HsloQ-
https://www.youtube.com/watch?v=qYezbqk79tA&list=PLsGl9GczcgBunqnsT17P3q_nq51B1kqr0 (parts 1-3)
ZBrush
I can dedicate about 9 hours of time to this.
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https://www.youtube.com/watch?v=_yKGfcp2z3k-additional suggestions please??
Substance Painter
I can dedicate about 12 hours of time to this.
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https://www.youtube.com/watch?v=RQ-hRk0WHJ8-
https://www.youtube.com/watch?v=uBgdLmvK_U8---------------
I can move time spent on different programs around if needed but this is roughly what I'm working with. Hence why I really need recommended ad concise tutorials to learn from as I've not got much wiggle room for failure.
Any suggestions are much appreciated!
Thanks!
Replies
A crash Course is basically what I'm after. Tutorials which are good and concise (such as Unreal Sensei UE5 castle Tutorial and Blender Gurur's donut tutorial) I'm seeking that same level of knowledge for the apps I mentioned. However blender I am a bit more confident with already so for that I'm looking for something between beginner and intermediate.
Can you recommend any tutorials? What are your thoughts on the tutorials I have in my original post?...
I have been googling the relvant tutorials and the videos in my original post is what I had found. Was just putting it out into the forums here to see if anyone can suggest any additions/replacements/suggestions or steer me away from ones I had originally listed for whatever reason...
- Make a low poly model of a thing that interests you, shoot for 500-1000 triangles. Unwrap it. This should take you 1.5-2 weeks
- Ignore Zbrush for now
- Texture in substance and export the final textures
- Import your model in UE5, hook everything up and drop it into a scene
That at most will give you the bare-bones basics of everything you need to learn for each program.