Hi all, I wanted to get some advice here because I feel I may be missing some fundamental knowledge of UDIMS, hah. So I have a creature modeled in Zbrush that will be used for a film. I mapped it with 10 UDIMS in maya before starting my texture work in Zbrush. As a test, I duplicated the model and made a single UV tile…
Here are the displacement bakes out of ZBrush (just the head again for the UDIM one.) Original files were 32-bit exr format and red color, I've desaturated them to be easier on the eyes. Something else strange - on my duplicate model with only 1 tile, it showed like 90% of the displacement without any subdivisions turned…